Accuracy
2 pieces: ACC +40
Drops from: Dragon's Lair; Campaign
All 69 gear sets with the bonus numbers straight from the game. New to gear? Start with Gear basics and What stats each champion needs.
A flat stat bonus for every 2 (or 4) pieces.
2 pieces: ACC +40
Drops from: Dragon's Lair; Campaign
2 pieces: C.DMG +20%
Drops from: Fire Knight's Castle
2 pieces: C.RATE +12%
Drops from: Ice Golem's Peak; Campaign
2 pieces: DEF +15%
Drops from: Ice Golem's Peak; Campaign
2 pieces: ATK +15%, C.RATE +5%
Drops from: Forge (Doom Tower materials)
2 pieces: RES +40, DEF +10%
Drops from: Forge (Doom Tower materials)
2 pieces: C.DMG +20%, SPD +5%
2 pieces: HP +15%
Drops from: Ice Golem's Peak; Campaign
2 pieces: ATK +15%
Drops from: Ice Golem's Peak; Campaign
2 pieces: ACC +40, SPD +5%
Drops from: Forge (Faction Wars materials)
2 pieces: HP +10%, DEF +10%
Drops from: Forge (Faction Wars materials)
2 pieces: RES +40
Drops from: Ice Golem's Peak; Campaign
2 pieces: SPD +10%, RES +40
Drops from: Forge Pass
2 pieces: SPD +12%
Drops from: Dragon's Lair; Campaign
A special effect, often with a stat bonus, for a full set.
4 pieces: C.DMG +30% + the set effect
When the wearer lands a weak-affinity (glancing) hit there is a 50% chance it becomes a critical hit instead.
Drops from: Forge (Doom Tower materials)
4 pieces: the set effect
Whenever an enemy places a debuff on the wearer there is a 45% chance the wearer counterattacks.
Drops from: Dragon's Lair
4 pieces: C.RATE +12% + the set effect
Heals the wearer for 30% of the damage they deal to enemies (the heal is reduced against minions).
Drops from: Forge (Doom Tower materials)
4 pieces: the set effect
At the start of every round all allies receive a Protected shield worth 30% of the wearer's HP for 3 turns (enemies cannot remove or steal it), and the wearer heals 10% of their HP at the start of each of their turns.
Drops from: Forge Pass
2 pieces: ATK +15% + the set effect
Each attack ignores 5% of the target's DEF; every extra copy of this 2-piece set adds another 5%.
Drops from: Clan Boss rewards
4 pieces: the set effect
Heals the wearer casts are 20% stronger, and the extra healing also restores HP the wearer has lost to MAX HP reduction.
Drops from: Fire Knight's Castle; Campaign
4 pieces: the set effect
Each attack has a 50% chance to place a Hex debuff on the target for 2 turns.
Drops from: Ice Golem's Peak
4 pieces: the set effect
Each attack has a 25% chance to put the target to Sleep for 1 turn.
Drops from: Dragon's Lair
2 pieces: DEF +10% + the set effect
The wearer takes 15% less damage from enemy area-of-effect attacks; every extra copy of this 2-piece set adds another 15%.
Drops from: Forge Pass
4 pieces: the set effect
Each hit also lowers the target's MAX HP by 40% of the damage dealt. A single skill can remove at most 8% of the target's base HP this way, and the MAX HP never drops below 40% of its base value.
Drops from: Dragon's Lair; Campaign
2 pieces: C.RATE +12% + the set effect
At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.
Drops from: Arena rewards
2 pieces: HP +15% + the set effect
At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.
Drops from: Arena rewards
2 pieces: ATK +15% + the set effect
At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.
Drops from: Arena rewards
2 pieces: SPD +12% + the set effect
At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.
Drops from: Arena rewards
4 pieces: the set effect
Each time an enemy places a debuff on the wearer, the wearer's turn meter fills by 5%.
Drops from: Fire Knight's Castle
4 pieces: the set effect
When the wearer is attacked there is a 20% chance that the attacker is Frozen for 1 turn.
Drops from: Dragon's Lair
2 pieces: the set effect
A 15% chance to completely block a Freeze that an enemy tries to place on the wearer, and a 10% chance to Freeze the attacker for 1 turn when the wearer is hit. Each extra copy of this 2-piece set adds to both chances.
Drops from: Forge (Doom Tower materials)
4 pieces: the set effect
The wearer deals more damage the lower their HP is: a 10% bonus while above 75% HP, 25% from 75% down to 50% HP, and 50% at or below half HP.
Drops from: Fire Knight's Castle; Campaign
4 pieces: the set effect
While the wearer is alive, 10% of the damage aimed at their allies is taken by the wearer instead, and the wearer heals 10% of their HP at the start of each of their turns.
Drops from: Forge (Doom Tower materials)
2 pieces: HP +15% + the set effect
The wearer heals 3% of their HP each turn; every extra copy of this 2-piece set adds another 3%.
Drops from: Clan Boss rewards
4 pieces: the set effect
At the start of every round the wearer gets Block Debuffs for 2 turns.
Drops from: Fire Knight's Castle
2 pieces: SPD +12% + the set effect
Each turn there is a 12% chance that one of the wearer's skills has its cooldown reduced by 1 turn; every extra copy of this 2-piece set adds another 12%.
Drops from: Live Arena
4 pieces: SPD +12% + the set effect
Each attack ignores 20% of the target's DEF.
Drops from: Forge Pass
4 pieces: C.RATE +10% + the set effect
Each attack ignores 25% of the target's DEF.
Drops from: Forge (Doom Tower materials)
4 pieces: the set effect
Heals the wearer for 30% of the damage they deal to enemies (the heal is reduced against minions).
Drops from: Dragon's Lair; Campaign
4 pieces: the set effect
Each attack has a 30% chance to place a Provoke debuff on the target for 1 turn, which forces it to attack the wearer. Older guides and the early game called this set Taunting.
Drops from: Ice Golem's Peak
4 pieces: the set effect
Each turn there is a 40% chance that one of the wearer's skills has its cooldown reduced by 1 turn.
Drops from: Ice Golem's Peak
4 pieces: the set effect
The wearer heals 15% of their HP at the start of each of their turns.
Drops from: Fire Knight's Castle
4 pieces: the set effect
After the wearer's turn there is an 18% chance they take an extra turn. Every extra turn in a row makes the next chance 45% smaller.
Drops from: Arena tournament rewards
2 pieces: the set effect
When the wearer is hit there is a 15% chance they counterattack. Each extra copy of this 2-piece set adds another 15%.
Drops from: Ice Golem's Peak; Campaign
4 pieces: the set effect
Each attack ignores 25% of the target's DEF.
Drops from: Fire Knight's Castle
4 pieces: the set effect
At the start of every round all allies receive a shield worth 30% of the wearer's HP for 3 turns.
Drops from: Fire Knight's Castle
4 pieces: the set effect
The wearer takes 30% less damage from enemy area-of-effect attacks.
Drops from: Dragon's Lair
4 pieces: the set effect
Each attack has an 18% chance to Stun the target for 1 turn.
Drops from: Fire Knight's Castle
4 pieces: the set effect
Each attack has a 75% chance to place a 2.5% Poison on the target for 2 turns.
Drops from: Dragon's Lair
4 pieces: RES +40 + the set effect
At the start of every round the wearer gets Block Debuffs for 2 turns.
Drops from: Forge (Doom Tower materials)
2 pieces: C.DMG +20% + the set effect
The wearer deals more damage the more HP they have left: +3% damage for every 25% of their HP, so up to 12% at full health. Each extra copy of this 2-piece set adds the same again.
Drops from: Live Arena
Every piece adds more - up to 9 pieces with accessories.
| Pieces | Bonus (total) |
|---|---|
| 1 piece | RES +20 |
| 2 pieces | RES +20, SPD +10% |
| 3 pieces | RES +40, SPD +10% |
| 4 pieces | RES +40, SPD +10% + set effect |
| 5 pieces | RES +40, SPD +20% + set effect |
| 6 pieces | RES +40, SPD +20% + set effect |
| 7 pieces | RES +60, SPD +20% + set effect |
| 8 pieces | RES +60, SPD +32% + set effect |
| 9 pieces | RES +60, SPD +32% + set effect |
At the start of every round the wearer gets Immutable stacks: 1 at 4 pieces, 2 at 6 pieces and 3 at 9 pieces. Each stack cancels one effect that would increase the wearer's skill cooldowns.
Drops from: Event Dungeon
| Pieces | Bonus (total) |
|---|---|
| 1 piece | ACC +20 |
| 2 pieces | SPD +10%, ACC +20 |
| 3 pieces | ACC +40, SPD +10% |
| 4 pieces | ACC +40, SPD +10% + set effect |
| 5 pieces | ACC +40, SPD +20% + set effect |
| 6 pieces | ACC +40, SPD +20% + set effect |
| 7 pieces | ACC +60, SPD +20% + set effect |
| 8 pieces | ACC +60, SPD +32% + set effect |
| 9 pieces | ACC +60, SPD +32% + set effect |
At 4 pieces: whenever an enemy places a debuff on the wearer there is a 35% chance it is bounced back onto the attacker instead, and the wearer gets Block Debuffs for 1 turn at the start of every round. At 6 pieces: whenever an enemy blocks a debuff the wearer tried to place, that enemy takes extra damage equal to 10 times the wearer's ACC (it ignores DEF). At 9 pieces: an enemy's DEF-ignoring attacks hit the wearer less hard the more debuffs the wearer has on that enemy (10% weaker per debuff, 5% against bosses).
Drops from: Arena rewards; Forge
| Pieces | Bonus (total) |
|---|---|
| 1 piece | ACC +40 |
| 2 pieces | ACC +40, SPD +5% |
| 3 pieces | ACC +80, SPD +5% |
| 4 pieces | ACC +80, SPD +5% + set effect |
| 5 pieces | ACC +80, SPD +10% + set effect |
| 6 pieces | ACC +80, SPD +10% + set effect |
| 7 pieces | ACC +120, SPD +10% + set effect |
| 8 pieces | ACC +120, SPD +15% + set effect |
| 9 pieces | ACC +120, SPD +15% + set effect |
At 4 pieces: the wearer gets Block Debuffs for 2 turns at the start of every round. At 6 pieces: there is also a 50% chance to block the Sheep (Polymorph) debuff. At 9 pieces: allies deal 5% extra damage for every debuff the wearer has placed on the enemy they hit.
Drops from: Siege
| Pieces | Bonus (total) |
|---|---|
| 1 piece | ATK +10% |
| 2 pieces | ATK +10%, C.DMG +15% |
| 3 pieces | ATK +10%, C.DMG +15%, SPD +5% |
| 4 pieces | ATK +10%, C.DMG +15%, SPD +5% + set effect |
| 5 pieces | ATK +25%, C.DMG +15%, SPD +5% + set effect |
| 6 pieces | ATK +25%, C.DMG +15%, SPD +5% + set effect |
| 7 pieces | ATK +25%, C.DMG +15%, SPD +10% + set effect |
| 8 pieces | ATK +25%, C.DMG +30%, SPD +10% + set effect |
| 9 pieces | ATK +25%, C.DMG +30%, SPD +10% + set effect |
At 4 pieces: after the wearer damages an enemy there is a 30% chance that one of their skills has its cooldown reduced by 1 turn. At 6 pieces: the wearer's attacks ignore 35% of the target's DEF. At 9 pieces: after a skill there is a 15% chance of an extra turn, and each extra turn in a row makes the next chance 45% smaller.
Drops from: Cursed City
| Pieces | Bonus (total) |
|---|---|
| 1 piece | RES +20 |
| 2 pieces | RES +20, HP +15% |
| 3 pieces | RES +20, HP +15%, SPD +8% |
| 4 pieces | RES +20, HP +15%, SPD +8% + set effect |
| 5 pieces | RES +20, HP +15%, SPD +20% + set effect |
| 6 pieces | RES +20, HP +15%, SPD +20% + set effect |
| 7 pieces | RES +40, HP +15%, SPD +20% + set effect |
| 8 pieces | RES +40, HP +15%, SPD +32% + set effect |
| 9 pieces | RES +40, HP +15%, SPD +32% + set effect |
At the start of every round the wearer gets Total Guard stacks: 1 at 4 pieces, 2 at 6 pieces and 3 at 9 pieces. Each stack soaks up one whole hit and blocks debuffs, but it does nothing against bosses. At 9 pieces the wearer also gets 1 stack at the start of their turn if they hold none and are not Provoked.
Drops from: Grim Forest
| Pieces | Bonus (total) |
|---|---|
| 1 piece | ACC +20 |
| 2 pieces | ACC +20, SPD +10% |
| 3 pieces | ACC +40, SPD +10% |
| 4 pieces | ACC +40, SPD +10% + set effect |
| 5 pieces | ACC +40, SPD +20% + set effect |
| 6 pieces | ACC +40, SPD +20% + set effect |
| 7 pieces | ACC +60, SPD +20% + set effect |
| 8 pieces | ACC +60, SPD +32% + set effect |
| 9 pieces | ACC +60, SPD +32% + set effect |
At the start of every round the wearer gets Intercept stacks, which block crowd-control debuffs: 1 stack at 4 pieces, 2 at 6 pieces and 4 at 9 pieces.
Drops from: Event Dungeon
| Pieces | Bonus (total) |
|---|---|
| 1 piece | RES +20 |
| 2 pieces | RES +20, HP +15% |
| 3 pieces | RES +20, HP +15%, SPD +12% |
| 4 pieces | RES +20, HP +15%, SPD +12% + set effect |
| 5 pieces | RES +20, HP +15%, SPD +24% + set effect |
| 6 pieces | RES +20, HP +15%, SPD +24% + set effect |
| 7 pieces | RES +40, HP +15%, SPD +24% + set effect |
| 8 pieces | RES +40, HP +15%, SPD +32% + set effect |
| 9 pieces | RES +40, HP +15%, SPD +32% + set effect |
At 4 pieces: each buff the wearer places on an ally has a 25% chance to be Protected, so enemies cannot remove or steal it; the chance is 50% at 6 pieces and 75% at 9 pieces. At 9 pieces allies also deal 5% extra damage for every buff the wearer has placed on them.
Drops from: Hydra chests
| Pieces | Bonus (total) |
|---|---|
| 1 piece | RES +20 |
| 2 pieces | RES +20, SPD +10% |
| 3 pieces | RES +40, SPD +10% |
| 4 pieces | RES +40, SPD +10% + set effect |
| 5 pieces | RES +40, SPD +20% + set effect |
| 6 pieces | RES +40, SPD +20% + set effect |
| 7 pieces | RES +60, SPD +20% + set effect |
| 8 pieces | RES +60, SPD +32% + set effect |
| 9 pieces | RES +60, SPD +32% + set effect |
At 4 pieces: when the wearer revives an ally with an active skill, that ally comes back with an extra 10% HP and 10% turn meter. At 6 pieces: when an enemy kills one of the wearer's allies, the wearer gets Block Damage for 1 turn (once per round). At 9 pieces: allies revived by the wearer also have their skill cooldowns reduced by 1 turn.
Drops from: Live Arena league rewards
| Pieces | Bonus (total) |
|---|---|
| 1 piece | C.RATE +5% |
| 2 pieces | C.RATE +5%, C.DMG +15% |
| 3 pieces | C.RATE +5%, C.DMG +15%, SPD +5% |
| 4 pieces | C.RATE +5%, C.DMG +15%, SPD +5% + set effect |
| 5 pieces | C.RATE +15%, C.DMG +15%, SPD +5% + set effect |
| 6 pieces | C.RATE +15%, C.DMG +15%, SPD +5% + set effect |
| 7 pieces | C.RATE +15%, C.DMG +30%, SPD +5% + set effect |
| 8 pieces | C.RATE +15%, C.DMG +30%, SPD +10% + set effect |
| 9 pieces | C.RATE +15%, C.DMG +30%, SPD +10% + set effect |
At 4 pieces: every enemy hit by one of the wearer's area-of-effect attacks fills the wearer's turn meter by 5% (up to 50% from one attack). At 6 pieces: the wearer's area-of-effect attacks ignore 30% of the targets' DEF. At 9 pieces: there is a 30% chance that the damage of an area-of-effect attack is dealt a second time.
Drops from: Forge Pass
| Pieces | Bonus (total) |
|---|---|
| 1 piece | HP +8% |
| 2 pieces | HP +8%, RES +40 |
| 3 pieces | HP +8%, RES +40, DEF +15% |
| 4 pieces | HP +8%, RES +40, DEF +15% + set effect |
| 5 pieces | HP +8%, RES +40, DEF +30% + set effect |
| 6 pieces | HP +8%, RES +40, DEF +30% + set effect |
| 7 pieces | HP +16%, RES +40, DEF +30% + set effect |
| 8 pieces | HP +16%, RES +80, DEF +30% + set effect |
| 9 pieces | HP +16%, RES +80, DEF +30% + set effect |
At the start of every round the wearer gets a Stone Skin shield. At 4 pieces it is worth 50% of their HP and lasts 1 turn; at 6 pieces it is still worth 50% but lasts 2 turns; at 9 pieces it is worth 75% of their HP and lasts 2 turns.
Drops from: Hydra chests
| Pieces | Bonus (total) |
|---|---|
| 1 piece | ATK +10% |
| 2 pieces | ATK +10%, C.DMG +15% |
| 3 pieces | ATK +10%, C.DMG +15%, SPD +5% |
| 4 pieces | ATK +10%, C.DMG +15%, SPD +5% + set effect |
| 5 pieces | ATK +25%, C.DMG +15%, SPD +5% + set effect |
| 6 pieces | ATK +25%, C.DMG +15%, SPD +5% + set effect |
| 7 pieces | ATK +25%, C.DMG +15%, SPD +10% + set effect |
| 8 pieces | ATK +25%, C.DMG +30%, SPD +10% + set effect |
| 9 pieces | ATK +25%, C.DMG +30%, SPD +10% + set effect |
Made to beat Stone Skin teams. At 4 pieces: the wearer deals 30% extra damage to targets with a Stone Skin shield (the extra damage cannot exceed what is left of the shield). At 6 pieces: the wearer's attacks ignore 20% of the target's DEF. At 9 pieces: the extra damage against a Stone Skin shield rises to 100%.
Drops from: Live Arena league rewards
| Pieces | Bonus (total) |
|---|---|
| 1 piece | RES +20 |
| 2 pieces | RES +20, HP +15% |
| 3 pieces | RES +20, HP +15%, SPD +10% |
| 4 pieces | RES +20, HP +15%, SPD +10% + set effect |
| 5 pieces | RES +20, HP +15%, SPD +20% + set effect |
| 6 pieces | RES +20, HP +15%, SPD +20% + set effect |
| 7 pieces | RES +40, HP +15%, SPD +20% + set effect |
| 8 pieces | RES +40, HP +15%, SPD +32% + set effect |
| 9 pieces | RES +40, HP +15%, SPD +32% + set effect |
At 4 pieces: every time a buff lands on an enemy, the wearer's turn meter fills by 2%. At 6 pieces: turn meter reduction effects used on the wearer are 30% weaker. At 9 pieces: turn meter fill effects the wearer uses on allies are 30% stronger.
Drops from: Cursed City
| Pieces | Bonus (total) |
|---|---|
| 1 piece | C.DMG +15% |
| 2 pieces | SPD +8%, C.DMG +15% |
| 3 pieces | C.DMG +30%, SPD +8% |
| 4 pieces | C.DMG +30%, SPD +18% + set effect |
| 5 pieces | HP +10%, C.DMG +30%, SPD +18% + set effect |
| 6 pieces | HP +10%, C.DMG +30%, SPD +18% + set effect |
| 7 pieces | HP +25%, C.DMG +30%, SPD +18% + set effect |
| 8 pieces | HP +25%, C.DMG +30%, SPD +28% + set effect |
| 9 pieces | HP +25%, C.DMG +30%, SPD +28% + set effect |
At 4 pieces: when a hit would kill the wearer there is a 50% chance they survive it with Unkillable for 1 turn (once per round). At 6 pieces: the wearer takes 15% less damage from single-target attacks. At 9 pieces: the wearer's attacks ignore 50% of the target's DEF.
Drops from: Arena rewards; Forge
Rings, amulets and banners only; each piece adds the effect.
1 piece: the set effect
After the wearer deals damage they gain a shield worth 5% of that damage per piece (an area attack counts for only a quarter of it).
Drops from: Clan vs Clan
1 piece: the set effect
Each piece gives an 8% chance at the start of the wearer's turn to remove 1 random debuff from them.
Drops from: Tag Team Arena Bazaar
1 piece: the set effect
Each piece gives a 25% chance to turn a critical hit on the wearer into a normal hit, but only for hits that land before the attacker has taken its first turn of the round.
Drops from: Clan vs Clan
1 piece: the set effect
Each piece gives a 5% chance that a skill the wearer uses does not go on cooldown (not their basic attack).
Drops from: Tag Team Arena Bazaar
1 piece: the set effect
Each piece gives a 5% chance that the wearer counterattacks when hit.
Drops from: Clan Shop