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Gear sets

All 69 gear sets with the bonus numbers straight from the game. New to gear? Start with Gear basics and What stats each champion needs.

Stat sets (14)

A flat stat bonus for every 2 (or 4) pieces.

Accuracy

2 pieces: ACC +40

Drops from: Dragon's Lair; Campaign

Crit Damage

2 pieces: C.DMG +20%

Drops from: Fire Knight's Castle

Critical Rate

2 pieces: C.RATE +12%

Drops from: Ice Golem's Peak; Campaign

Defense

2 pieces: DEF +15%

Drops from: Ice Golem's Peak; Campaign

Fatal

2 pieces: ATK +15%, C.RATE +5%

Drops from: Forge (Doom Tower materials)

Fortitude

2 pieces: RES +40, DEF +10%

Drops from: Forge (Doom Tower materials)

Killstroke

2 pieces: C.DMG +20%, SPD +5%

Life

2 pieces: HP +15%

Drops from: Ice Golem's Peak; Campaign

Offense

2 pieces: ATK +15%

Drops from: Ice Golem's Peak; Campaign

Perception

2 pieces: ACC +40, SPD +5%

Drops from: Forge (Faction Wars materials)

Resilience

2 pieces: HP +10%, DEF +10%

Drops from: Forge (Faction Wars materials)

Resistance

2 pieces: RES +40

Drops from: Ice Golem's Peak; Campaign

Righteous

2 pieces: SPD +10%, RES +40

Drops from: Forge Pass

Speed

2 pieces: SPD +12%

Drops from: Dragon's Lair; Campaign

Effect sets (37)

A special effect, often with a stat bonus, for a full set.

Affinitybreaker

4 pieces: C.DMG +30% + the set effect

When the wearer lands a weak-affinity (glancing) hit there is a 50% chance it becomes a critical hit instead.

Drops from: Forge (Doom Tower materials)

Avenging

4 pieces: the set effect

Whenever an enemy places a debuff on the wearer there is a 45% chance the wearer counterattacks.

Drops from: Dragon's Lair

Bloodthirst

4 pieces: C.RATE +12% + the set effect

Heals the wearer for 30% of the damage they deal to enemies (the heal is reduced against minions).

Drops from: Forge (Doom Tower materials)

Bolster

4 pieces: the set effect

At the start of every round all allies receive a Protected shield worth 30% of the wearer's HP for 3 turns (enemies cannot remove or steal it), and the wearer heals 10% of their HP at the start of each of their turns.

Drops from: Forge Pass

Cruel

2 pieces: ATK +15% + the set effect

Each attack ignores 5% of the target's DEF; every extra copy of this 2-piece set adds another 5%.

Drops from: Clan Boss rewards

Curing

4 pieces: the set effect

Heals the wearer casts are 20% stronger, and the extra healing also restores HP the wearer has lost to MAX HP reduction.

Drops from: Fire Knight's Castle; Campaign

Cursed

4 pieces: the set effect

Each attack has a 50% chance to place a Hex debuff on the target for 2 turns.

Drops from: Ice Golem's Peak

Daze

4 pieces: the set effect

Each attack has a 25% chance to put the target to Sleep for 1 turn.

Drops from: Dragon's Lair

Defiant

2 pieces: DEF +10% + the set effect

The wearer takes 15% less damage from enemy area-of-effect attacks; every extra copy of this 2-piece set adds another 15%.

Drops from: Forge Pass

Destroy

4 pieces: the set effect

Each hit also lowers the target's MAX HP by 40% of the damage dealt. A single skill can remove at most 8% of the target's base HP this way, and the MAX HP never drops below 40% of its base value.

Drops from: Dragon's Lair; Campaign

Divine Critical Rate

2 pieces: C.RATE +12% + the set effect

At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.

Drops from: Arena rewards

Divine Life

2 pieces: HP +15% + the set effect

At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.

Drops from: Arena rewards

Divine Offense

2 pieces: ATK +15% + the set effect

At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.

Drops from: Arena rewards

Divine Speed

2 pieces: SPD +12% + the set effect

At the start of every round the wearer gets a shield worth 15% of their HP for 3 turns; every extra copy of this 2-piece set adds another 15%.

Drops from: Arena rewards

Frenzy

4 pieces: the set effect

Each time an enemy places a debuff on the wearer, the wearer's turn meter fills by 5%.

Drops from: Fire Knight's Castle

Frost

4 pieces: the set effect

When the wearer is attacked there is a 20% chance that the attacker is Frozen for 1 turn.

Drops from: Dragon's Lair

Frostbite

2 pieces: the set effect

A 15% chance to completely block a Freeze that an enemy tries to place on the wearer, and a 10% chance to Freeze the attacker for 1 turn when the wearer is hit. Each extra copy of this 2-piece set adds to both chances.

Drops from: Forge (Doom Tower materials)

Fury

4 pieces: the set effect

The wearer deals more damage the lower their HP is: a 10% bonus while above 75% HP, 25% from 75% down to 50% HP, and 50% at or below half HP.

Drops from: Fire Knight's Castle; Campaign

Guardian

4 pieces: the set effect

While the wearer is alive, 10% of the damage aimed at their allies is taken by the wearer instead, and the wearer heals 10% of their HP at the start of each of their turns.

Drops from: Forge (Doom Tower materials)

Immortal

2 pieces: HP +15% + the set effect

The wearer heals 3% of their HP each turn; every extra copy of this 2-piece set adds another 3%.

Drops from: Clan Boss rewards

Immunity

4 pieces: the set effect

At the start of every round the wearer gets Block Debuffs for 2 turns.

Drops from: Fire Knight's Castle

Impulse

2 pieces: SPD +12% + the set effect

Each turn there is a 12% chance that one of the wearer's skills has its cooldown reduced by 1 turn; every extra copy of this 2-piece set adds another 12%.

Drops from: Live Arena

Instinct

4 pieces: SPD +12% + the set effect

Each attack ignores 20% of the target's DEF.

Drops from: Forge Pass

Lethal

4 pieces: C.RATE +10% + the set effect

Each attack ignores 25% of the target's DEF.

Drops from: Forge (Doom Tower materials)

Lifesteal

4 pieces: the set effect

Heals the wearer for 30% of the damage they deal to enemies (the heal is reduced against minions).

Drops from: Dragon's Lair; Campaign

Provoke

4 pieces: the set effect

Each attack has a 30% chance to place a Provoke debuff on the target for 1 turn, which forces it to attack the wearer. Older guides and the early game called this set Taunting.

Drops from: Ice Golem's Peak

Reflex

4 pieces: the set effect

Each turn there is a 40% chance that one of the wearer's skills has its cooldown reduced by 1 turn.

Drops from: Ice Golem's Peak

Regeneration

4 pieces: the set effect

The wearer heals 15% of their HP at the start of each of their turns.

Drops from: Fire Knight's Castle

Relentless

4 pieces: the set effect

After the wearer's turn there is an 18% chance they take an extra turn. Every extra turn in a row makes the next chance 45% smaller.

Drops from: Arena tournament rewards

Retaliation

2 pieces: the set effect

When the wearer is hit there is a 15% chance they counterattack. Each extra copy of this 2-piece set adds another 15%.

Drops from: Ice Golem's Peak; Campaign

Savage

4 pieces: the set effect

Each attack ignores 25% of the target's DEF.

Drops from: Fire Knight's Castle

Shield

4 pieces: the set effect

At the start of every round all allies receive a shield worth 30% of the wearer's HP for 3 turns.

Drops from: Fire Knight's Castle

Stalwart

4 pieces: the set effect

The wearer takes 30% less damage from enemy area-of-effect attacks.

Drops from: Dragon's Lair

Stun

4 pieces: the set effect

Each attack has an 18% chance to Stun the target for 1 turn.

Drops from: Fire Knight's Castle

Toxic

4 pieces: the set effect

Each attack has a 75% chance to place a 2.5% Poison on the target for 2 turns.

Drops from: Dragon's Lair

Untouchable

4 pieces: RES +40 + the set effect

At the start of every round the wearer gets Block Debuffs for 2 turns.

Drops from: Forge (Doom Tower materials)

Zeal

2 pieces: C.DMG +20% + the set effect

The wearer deals more damage the more HP they have left: +3% damage for every 25% of their HP, so up to 12% at full health. Each extra copy of this 2-piece set adds the same again.

Drops from: Live Arena

Sets that grow piece by piece (13)

Every piece adds more - up to 9 pieces with accessories.

Chronophage

PiecesBonus (total)
1 pieceRES +20
2 piecesRES +20, SPD +10%
3 piecesRES +40, SPD +10%
4 piecesRES +40, SPD +10% + set effect
5 piecesRES +40, SPD +20% + set effect
6 piecesRES +40, SPD +20% + set effect
7 piecesRES +60, SPD +20% + set effect
8 piecesRES +60, SPD +32% + set effect
9 piecesRES +60, SPD +32% + set effect

At the start of every round the wearer gets Immutable stacks: 1 at 4 pieces, 2 at 6 pieces and 3 at 9 pieces. Each stack cancels one effect that would increase the wearer's skill cooldowns.

Drops from: Event Dungeon

Deflection

PiecesBonus (total)
1 pieceACC +20
2 piecesSPD +10%, ACC +20
3 piecesACC +40, SPD +10%
4 piecesACC +40, SPD +10% + set effect
5 piecesACC +40, SPD +20% + set effect
6 piecesACC +40, SPD +20% + set effect
7 piecesACC +60, SPD +20% + set effect
8 piecesACC +60, SPD +32% + set effect
9 piecesACC +60, SPD +32% + set effect

At 4 pieces: whenever an enemy places a debuff on the wearer there is a 35% chance it is bounced back onto the attacker instead, and the wearer gets Block Debuffs for 1 turn at the start of every round. At 6 pieces: whenever an enemy blocks a debuff the wearer tried to place, that enemy takes extra damage equal to 10 times the wearer's ACC (it ignores DEF). At 9 pieces: an enemy's DEF-ignoring attacks hit the wearer less hard the more debuffs the wearer has on that enemy (10% weaker per debuff, 5% against bosses).

Drops from: Arena rewards; Forge

Feral

PiecesBonus (total)
1 pieceACC +40
2 piecesACC +40, SPD +5%
3 piecesACC +80, SPD +5%
4 piecesACC +80, SPD +5% + set effect
5 piecesACC +80, SPD +10% + set effect
6 piecesACC +80, SPD +10% + set effect
7 piecesACC +120, SPD +10% + set effect
8 piecesACC +120, SPD +15% + set effect
9 piecesACC +120, SPD +15% + set effect

At 4 pieces: the wearer gets Block Debuffs for 2 turns at the start of every round. At 6 pieces: there is also a 50% chance to block the Sheep (Polymorph) debuff. At 9 pieces: allies deal 5% extra damage for every debuff the wearer has placed on the enemy they hit.

Drops from: Siege

Merciless

PiecesBonus (total)
1 pieceATK +10%
2 piecesATK +10%, C.DMG +15%
3 piecesATK +10%, C.DMG +15%, SPD +5%
4 piecesATK +10%, C.DMG +15%, SPD +5% + set effect
5 piecesATK +25%, C.DMG +15%, SPD +5% + set effect
6 piecesATK +25%, C.DMG +15%, SPD +5% + set effect
7 piecesATK +25%, C.DMG +15%, SPD +10% + set effect
8 piecesATK +25%, C.DMG +30%, SPD +10% + set effect
9 piecesATK +25%, C.DMG +30%, SPD +10% + set effect

At 4 pieces: after the wearer damages an enemy there is a 30% chance that one of their skills has its cooldown reduced by 1 turn. At 6 pieces: the wearer's attacks ignore 35% of the target's DEF. At 9 pieces: after a skill there is a 15% chance of an extra turn, and each extra turn in a row makes the next chance 45% smaller.

Drops from: Cursed City

Mercurial

PiecesBonus (total)
1 pieceRES +20
2 piecesRES +20, HP +15%
3 piecesRES +20, HP +15%, SPD +8%
4 piecesRES +20, HP +15%, SPD +8% + set effect
5 piecesRES +20, HP +15%, SPD +20% + set effect
6 piecesRES +20, HP +15%, SPD +20% + set effect
7 piecesRES +40, HP +15%, SPD +20% + set effect
8 piecesRES +40, HP +15%, SPD +32% + set effect
9 piecesRES +40, HP +15%, SPD +32% + set effect

At the start of every round the wearer gets Total Guard stacks: 1 at 4 pieces, 2 at 6 pieces and 3 at 9 pieces. Each stack soaks up one whole hit and blocks debuffs, but it does nothing against bosses. At 9 pieces the wearer also gets 1 stack at the start of their turn if they hold none and are not Provoked.

Drops from: Grim Forest

Pinpoint

PiecesBonus (total)
1 pieceACC +20
2 piecesACC +20, SPD +10%
3 piecesACC +40, SPD +10%
4 piecesACC +40, SPD +10% + set effect
5 piecesACC +40, SPD +20% + set effect
6 piecesACC +40, SPD +20% + set effect
7 piecesACC +60, SPD +20% + set effect
8 piecesACC +60, SPD +32% + set effect
9 piecesACC +60, SPD +32% + set effect

At the start of every round the wearer gets Intercept stacks, which block crowd-control debuffs: 1 stack at 4 pieces, 2 at 6 pieces and 4 at 9 pieces.

Drops from: Event Dungeon

Protection

PiecesBonus (total)
1 pieceRES +20
2 piecesRES +20, HP +15%
3 piecesRES +20, HP +15%, SPD +12%
4 piecesRES +20, HP +15%, SPD +12% + set effect
5 piecesRES +20, HP +15%, SPD +24% + set effect
6 piecesRES +20, HP +15%, SPD +24% + set effect
7 piecesRES +40, HP +15%, SPD +24% + set effect
8 piecesRES +40, HP +15%, SPD +32% + set effect
9 piecesRES +40, HP +15%, SPD +32% + set effect

At 4 pieces: each buff the wearer places on an ally has a 25% chance to be Protected, so enemies cannot remove or steal it; the chance is 50% at 6 pieces and 75% at 9 pieces. At 9 pieces allies also deal 5% extra damage for every buff the wearer has placed on them.

Drops from: Hydra chests

Rebirth

PiecesBonus (total)
1 pieceRES +20
2 piecesRES +20, SPD +10%
3 piecesRES +40, SPD +10%
4 piecesRES +40, SPD +10% + set effect
5 piecesRES +40, SPD +20% + set effect
6 piecesRES +40, SPD +20% + set effect
7 piecesRES +60, SPD +20% + set effect
8 piecesRES +60, SPD +32% + set effect
9 piecesRES +60, SPD +32% + set effect

At 4 pieces: when the wearer revives an ally with an active skill, that ally comes back with an extra 10% HP and 10% turn meter. At 6 pieces: when an enemy kills one of the wearer's allies, the wearer gets Block Damage for 1 turn (once per round). At 9 pieces: allies revived by the wearer also have their skill cooldowns reduced by 1 turn.

Drops from: Live Arena league rewards

Slayer

PiecesBonus (total)
1 pieceC.RATE +5%
2 piecesC.RATE +5%, C.DMG +15%
3 piecesC.RATE +5%, C.DMG +15%, SPD +5%
4 piecesC.RATE +5%, C.DMG +15%, SPD +5% + set effect
5 piecesC.RATE +15%, C.DMG +15%, SPD +5% + set effect
6 piecesC.RATE +15%, C.DMG +15%, SPD +5% + set effect
7 piecesC.RATE +15%, C.DMG +30%, SPD +5% + set effect
8 piecesC.RATE +15%, C.DMG +30%, SPD +10% + set effect
9 piecesC.RATE +15%, C.DMG +30%, SPD +10% + set effect

At 4 pieces: every enemy hit by one of the wearer's area-of-effect attacks fills the wearer's turn meter by 5% (up to 50% from one attack). At 6 pieces: the wearer's area-of-effect attacks ignore 30% of the targets' DEF. At 9 pieces: there is a 30% chance that the damage of an area-of-effect attack is dealt a second time.

Drops from: Forge Pass

Stone Skin

PiecesBonus (total)
1 pieceHP +8%
2 piecesHP +8%, RES +40
3 piecesHP +8%, RES +40, DEF +15%
4 piecesHP +8%, RES +40, DEF +15% + set effect
5 piecesHP +8%, RES +40, DEF +30% + set effect
6 piecesHP +8%, RES +40, DEF +30% + set effect
7 piecesHP +16%, RES +40, DEF +30% + set effect
8 piecesHP +16%, RES +80, DEF +30% + set effect
9 piecesHP +16%, RES +80, DEF +30% + set effect

At the start of every round the wearer gets a Stone Skin shield. At 4 pieces it is worth 50% of their HP and lasts 1 turn; at 6 pieces it is still worth 50% but lasts 2 turns; at 9 pieces it is worth 75% of their HP and lasts 2 turns.

Drops from: Hydra chests

Stonecleaver

PiecesBonus (total)
1 pieceATK +10%
2 piecesATK +10%, C.DMG +15%
3 piecesATK +10%, C.DMG +15%, SPD +5%
4 piecesATK +10%, C.DMG +15%, SPD +5% + set effect
5 piecesATK +25%, C.DMG +15%, SPD +5% + set effect
6 piecesATK +25%, C.DMG +15%, SPD +5% + set effect
7 piecesATK +25%, C.DMG +15%, SPD +10% + set effect
8 piecesATK +25%, C.DMG +30%, SPD +10% + set effect
9 piecesATK +25%, C.DMG +30%, SPD +10% + set effect

Made to beat Stone Skin teams. At 4 pieces: the wearer deals 30% extra damage to targets with a Stone Skin shield (the extra damage cannot exceed what is left of the shield). At 6 pieces: the wearer's attacks ignore 20% of the target's DEF. At 9 pieces: the extra damage against a Stone Skin shield rises to 100%.

Drops from: Live Arena league rewards

Supersonic

PiecesBonus (total)
1 pieceRES +20
2 piecesRES +20, HP +15%
3 piecesRES +20, HP +15%, SPD +10%
4 piecesRES +20, HP +15%, SPD +10% + set effect
5 piecesRES +20, HP +15%, SPD +20% + set effect
6 piecesRES +20, HP +15%, SPD +20% + set effect
7 piecesRES +40, HP +15%, SPD +20% + set effect
8 piecesRES +40, HP +15%, SPD +32% + set effect
9 piecesRES +40, HP +15%, SPD +32% + set effect

At 4 pieces: every time a buff lands on an enemy, the wearer's turn meter fills by 2%. At 6 pieces: turn meter reduction effects used on the wearer are 30% weaker. At 9 pieces: turn meter fill effects the wearer uses on allies are 30% stronger.

Drops from: Cursed City

Swift Parry

PiecesBonus (total)
1 pieceC.DMG +15%
2 piecesSPD +8%, C.DMG +15%
3 piecesC.DMG +30%, SPD +8%
4 piecesC.DMG +30%, SPD +18% + set effect
5 piecesHP +10%, C.DMG +30%, SPD +18% + set effect
6 piecesHP +10%, C.DMG +30%, SPD +18% + set effect
7 piecesHP +25%, C.DMG +30%, SPD +18% + set effect
8 piecesHP +25%, C.DMG +30%, SPD +28% + set effect
9 piecesHP +25%, C.DMG +30%, SPD +28% + set effect

At 4 pieces: when a hit would kill the wearer there is a 50% chance they survive it with Unkillable for 1 turn (once per round). At 6 pieces: the wearer takes 15% less damage from single-target attacks. At 9 pieces: the wearer's attacks ignore 50% of the target's DEF.

Drops from: Arena rewards; Forge

Accessory sets (5)

Rings, amulets and banners only; each piece adds the effect.

Bloodshield

1 piece: the set effect

After the wearer deals damage they gain a shield worth 5% of that damage per piece (an area attack counts for only a quarter of it).

Drops from: Clan vs Clan

Cleansing

1 piece: the set effect

Each piece gives an 8% chance at the start of the wearer's turn to remove 1 random debuff from them.

Drops from: Tag Team Arena Bazaar

Reaction

1 piece: the set effect

Each piece gives a 25% chance to turn a critical hit on the wearer into a normal hit, but only for hits that land before the attacker has taken its first turn of the round.

Drops from: Clan vs Clan

Refresh

1 piece: the set effect

Each piece gives a 5% chance that a skill the wearer uses does not go on cooldown (not their basic attack).

Drops from: Tag Team Arena Bazaar

Revenge

1 piece: the set effect

Each piece gives a 5% chance that the wearer counterattacks when hit.

Drops from: Clan Shop