Leader auraIncreases allies' HP in all battles by 25%
Overview
Ursine Icecrusher is an Epic Force Defense champion from the Skinwalkers, built as a damage dealer, debuffer and crowd control. In battle the kit places [Block Active Skills]. Its damage scales from DEF. As leader: increases allies' HP in all battles by 25%.
Damage dealerDebufferCrowd control
Skills
3/10
Book value
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A2 Howling Gale: cooldown 4 → 3
A2 Howling Gale: effect chance 75% → 100%
A1 Ravaging Paw: effect chance 10% → 30%
+30% damage / healing in total across the skills
A1
Ravaging Paw
Attacks 1 enemy. Has a 10% chance of placing a [Block Active Skills] debuff for 1 turn.
Damage 3×DEF
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
A2
Howling Gale
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
Damage 3×DEF
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Passive
Shroud of Winter [P]
Ascension 3
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ursine Icecrusher's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Block Active Skills] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.