Overview Galleus Bloodcrest is a Mythical Force Defense champion from the Skinwalkers, built as a damage dealer, debuffer and buffer. In battle the kit can take extra turns, heals itself, pushes enemies' Turn Meters back, places [Decrease DEF], [Decrease SPD], [Provoke] and gives allies [Increase DEF], [Revive on Death]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 35%.
Damage dealer Debuffer Buffer Reviver Crowd control Protector
Where Galleus Bloodcrest helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
3/10 Book value Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A3 Bloodcrest's Call: cooldown 4 → 3 +100% damage / healing in total across the skills
Form 1 Form 2A1
Wing Clip Attacks 1 enemy. Places a 30%
[Decrease SPD] debuff for 2 turns.
When counterattacking, the damage inflicted by this skill is based on this Champion’s DEF and the enemy’s MAX HP.
Skill books (2) Level 2: Damage +20% Level 3: Ignore RES +20% A2
Cutting Jibe Cooldown 3 Attacks all enemies.
Places a
[Provoke] debuff for 1 turn. If the target is a Boss, places a
[Provoke] debuff for 2 turns instead.
Also places an
[Unkillable] buff on this Champion for 1 turn and a
[Counterattack] buff on them for 2 turns.
Skill books (2) Level 2: Damage +20% Level 3: Ignore RES +20% A3
Bloodcrest's Call Cooldown 4 → 3 with books Fully restores all allies' destroyed MAX HP.
Also places a
[Revive On Death] buff and a 60%
[Increase DEF] buff on all allies for 2 turns.
Then, grants an Extra Turn.
Skill books (1) Level 2: Cooldown -1 A4
Metamorph Cooldown 4 Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
A5
Skill 88506 name No description in the game data.
Passive
Rule the Roost [P] Ascension 3 Reflects 50% of the damage this Champion receives back to the attacker. If the attacker is a Boss, reflects 100% of the damage this Champion receives. Also heals this Champion by 50% of the damage received.
A1
Fulminous Screech Attacks 1 enemy. Places an extra hit on all enemies under
[Decrease DEF] debuffs.
Skill books (1) Level 2: Damage +20% A2
Sundered Sky Cooldown 3 Attacks all enemies.
Before attacking, places a 60%
[Decrease DEF] debuff for 2 turns. This effect cannot be resisted.
Damage increases by 10% for each enemy under a
[Decrease DEF] debuff. Also steals 20% of the Turn Meter from each enemy.
Skill books (2) Level 2: Damage +20% Level 3: Ignore RES +20% A3
Sonic Torture Cooldown 4 Attacks all enemies.
Will ignore 20% of each target’s DEF if they have no buffs.
Ignores
[Block Damage] buffs.
Damage increases by 15% for each buff on each target.
Decreases the duration of all enemy buffs by 2 turns.
Skill books (2) Level 2: Damage +20% Level 3: Ignore RES +20% A4
Metamorph Cooldown 4 Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Unholy Experiment [P] Ascension 3
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Galleus Bloodcrest's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - More turns means more hits. ACC - To land [Decrease DEF], [Decrease SPD], [Provoke] - a resisted debuff does nothing. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. DEF% - The skills' damage scales from DEF.
Gear set combinations Ignores DEF on every hit, plus DEF - the all-round damage build.
Gives: DEF +15%, Savage effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Heals from its own damage - survives long boss fights.
Gives: DEF +15%, Lifesteal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: DEF +15%, C.RATE +12%, SPD +12%
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate DEF% Damage scales from DEF Boots SPD Always - turns win fights Ring DEF Flat DEF Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Single Out Finishes off low-HP targets. T4 Cycle of Violence Brings the big cooldown skills back sooner. T5 Methodical The A1 hits harder every use. T6 Warmaster Bonus damage from the target's MAX HP on most hits. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. How blessings work
Relics Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work
Stat priority SPD - More turns means more hits and opening first in the Arena. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. DEF% - The skills' damage scales from DEF. ACC - To land [Decrease DEF], [Decrease SPD], [Provoke] on Arena defenders, who usually have high RES.
Gear set combinations Ignores DEF on every hit, plus DEF - the all-round damage build.
Gives: DEF +15%, Savage effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: DEF +15%, C.RATE +12%, SPD +12%
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate DEF% Damage scales from DEF Boots SPD Always - turns win fights Ring DEF Flat DEF Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Ruthless Ambush Bigger first hit on each enemy. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Kill Streak Snowballs Arena kills. T6 Flawless Execution More C.DMG for one-shot Arena openers. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. How blessings work
Relics Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work