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Force

Galleus Bloodcrest

Leader auraIncreases allies' DEF in all battles by 35%

Overview

Galleus Bloodcrest is a Mythical Force Defense champion from the Skinwalkers, built as a damage dealer, debuffer and buffer. In battle the kit can take extra turns, heals itself, pushes enemies' Turn Meters back, places [Decrease DEF], [Decrease SPD], [Provoke] and gives allies [Increase DEF], [Revive on Death]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 35%.

Damage dealerDebufferBufferReviverCrowd controlProtector

Where Galleus Bloodcrest helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

3/10

Book value

Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Bloodcrest's Call: cooldown 4 → 3
  • +100% damage / healing in total across the skills

Form 1 (Force)

A1

Wing Clip

Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns.

When counterattacking, the damage inflicted by this skill is based on this Champion’s DEF and the enemy’s MAX HP.
Damage 3.6×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A2

Cutting Jibe

Cooldown 3
Attacks all enemies.

Places a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Provoke] debuff for 2 turns instead.

Also places an [Unkillable] buff on this Champion for 1 turn and a [Counterattack] buff on them for 2 turns.
Damage 4.7×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Bloodcrest's Call

Cooldown 4 → 3 with books
Fully restores all allies' destroyed MAX HP.

Also places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.

Then, grants an Extra Turn.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
A5

Skill 88506 name

No description in the game data.
Scales from DEF
Passive

Rule the Roost [P]

Ascension 3
Reflects 50% of the damage this Champion receives back to the attacker.

If the attacker is a Boss, reflects 100% of the damage this Champion receives.

Also heals this Champion by 50% of the damage received.

Form 2 (Force)

A1

Fulminous Screech

Attacks 1 enemy. Places an extra hit on all enemies under [Decrease DEF] debuffs.
Damage 4×DEF / 3×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Sundered Sky

Cooldown 3
Attacks all enemies.

Before attacking, places a 60% [Decrease DEF] debuff for 2 turns. This effect cannot be resisted.

Damage increases by 10% for each enemy under a [Decrease DEF] debuff. Also steals 20% of the Turn Meter from each enemy.
Damage 4.5×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Sonic Torture

Cooldown 4
Attacks all enemies.

Will ignore 20% of each target’s DEF if they have no buffs.
Ignores [Block Damage] buffs.

Damage increases by 15% for each buff on each target.

Decreases the duration of all enemy buffs by 2 turns.
Scales from DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Galleus Bloodcrest's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease DEF], [Decrease SPD], [Provoke] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. DEF% - The skills' damage scales from DEF.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: DEF +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.
  5. ACC - To land [Decrease DEF], [Decrease SPD], [Provoke] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Galleus Bloodcrest.

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