On this page
- A shard is a lottery ticket. Each type (Mystery, Ancient, Void, Sacred, Primal) has its own odds and its own bad-luck counter.
- The mercy system slowly raises your odds after a long run without an Epic or Legendary from that shard type, and resets when you finally get one.
- 2x events double the Epic and Legendary odds. 10x events do not - they make a named champion more likely when you pull one.
- The mercy counter is hidden in the game, and each shard type counts separately.
The shard types
| Shard | What it gives | Notes |
|---|---|---|
| Mystery | Common, Uncommon and Rare champions | Cheap and plentiful. This is where most of your fodder comes from. |
| Ancient | Rare, Epic and Legendary | Never gives a Void champion. One is free in the shop every week. |
| Void | Rare, Epic and Legendary - Void affinity only | Void champions can only come from Void Shards. |
| Sacred | Epic and Legendary | The best odds for a Legendary, and the hardest to collect. |
| Primal | Rare, Epic, Legendary and Mythical | The only shard that can give a Mythical champion. |
| Prism | Champions from one limited pool | Used in "Summon Pool" events, opened with Prism Crystals. Odds and pool are shown on the event screen. |
Published chances
The game shows these numbers behind the small "i" button on the Summon screen. They are per shard, with no event running.
| Shard | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|
| Mystery | 74.2% | 24.4% | 1.4% | - | - | - |
| Ancient | - | - | 91.5% | 8% | 0.5% | - |
| Void | - | - | 91.5% | 8% | 0.5% | - |
| Sacred | - | - | - | 94% | 6% | - |
| Primal | - | - | 82.5% | 16% | 1% | 0.5% |
The mercy system
Plarium added a safety net for players who are unlucky. It counts how many shards of one type you have opened without getting a champion of a certain rarity. After the count passes a threshold, every further shard adds a bonus to the chance of that rarity, until you finally get one. Then the counter resets.
- Each shard type has its own counters. Opening Sacred Shards does nothing for your Ancient counter.
- Epic and Legendary count separately for Ancient and Void Shards. A Legendary does not reset a running Epic counter.
- The bonus is added, not multiplied. A +2% bonus on an 8% chance makes 10%, not 8.16%.
- You cannot see the counter. The game does not show it, so you have to keep your own tally if you care.
| Shard | Rarity | Starts after | Then each shard adds |
|---|---|---|---|
| Ancient and Void | Epic | 20 shards without an Epic | +2% |
| Ancient and Void | Legendary | 200 shards without a Legendary | see note below |
| Sacred | Legendary | 12 shards without a Legendary | +2% |
| Primal | Legendary | 75 shards without a Legendary | +1% |
| Primal | Mythical | reported: 200 shards | reported: +10% |
Summon events
Several kinds of event run in rotation. They change the odds in different ways, so read the event text before you spend.
| Event | What it does |
|---|---|
| 2x event | Doubles the Epic and Legendary chance for the featured shard types (Ancient, Void or Sacred). Each shard type gets one about every six weeks. |
| 10x event | Does not change the rarity odds. If you pull an Epic or Legendary, the featured champion is ten times more likely to be the one you get. |
| Guaranteed champion | Open a stated number of shards during the event and you receive a named champion. |
| Progressive chance | You choose some champions for special slots. Each summon of the matching rarity raises the chance of those champions, up to 25 times. Void and non-Void shards are tracked separately. |
| 2-for-1 Legendary | Pull a Legendary and a second, different one comes free. So far these have been for Sacred Shards. |
| Summon Pool | Prism Shards pull from a limited list of champions chosen for the event. |
Fusion in one line
A fusion is a time-limited event where you sacrifice a list of specific, well-built champions to create one new champion; see other modes.
Practical advice
- Keep the shards you earn and open them in batches. Odds are the same per shard, but you will know your tally and can aim at events.
- Do not expect a Legendary within a fixed number of shards. Mercy only protects against very long droughts.
- Hold off on spending gems on packs just for the odds - the odds are the same as the free ones.
- A summoned champion is a starting point. Read what they do on their champion page before you rank them up.
Next: Making a champion stronger.