On this page
- Past the daily routine, the game has monthly modes (Cursed City, Grim Forest), rotating events and tournaments, and fusions that turn your roster into a new champion.
- Cursed City (from account level 52) and Grim Forest (from level 55) rotate every month. Both give gear sets you cannot get elsewhere.
- Tournaments are points races. They are where most fusion fragments and a lot of free resources come from, so know what is running.
- A fusion is a time-boxed event. Fragment fusions do not expire; the traditional kind has a deadline and wastes your work if you miss it.
- All of these change often. Open the event list in the game; this page tells you what to look for.
Cursed City
Cursed City is a monthly challenge for accounts at level 52 and above. It is a map of 101 stages, split into four districts of increasing difficulty - Cobblemarket, Deadrise, Plagueholme and Soulcross - with the Eclipse Tower above them. Its final boss is Amius the Lunar Archon.
- Normal and Hard. Both need Cursed City keys (a daily supply) to enter stages. Hard pays better rewards, including a one-time reward chain.
- Restrictions. Many stages limit which champions you may bring: by rarity, affinity, faction or another trait, and the restrictions change with each monthly rotation. Some stages also ask for "awakening" levels on the champions you bring.
- Monthly reset. A rotation lasts about a month. Finishing the city, by defeating Amius, ends it, and your progress is lost for the next rotation. The restrictions change, but the map stays the same.
- What it pays. First-time stage clears give gear chests, crafting materials for Mythical gear and summoning materials. The gear sets Supersonic and Merciless come from here.
Grim Forest
Grim Forest is a newer endgame mode, added in late 2025 and unlocked at account level 55. It is a map you explore: you begin at the Old Camp and move out through five themed regions that hold battles, secrets and roaming bosses. The map is reshaped by each monthly rotation. It comes in Normal and Hard, and each has its own map.
- Daily actions. How far you can explore in a day is capped by a number of actions.
- Decks, not a fixed team. You assemble a squad split into two decks: 10 champions in each on Normal and 20 in each on Hard. When you enter a stage, champions are drawn at random from both decks and you choose your team from that hand. You can redraw a limited number of times a day.
- What it pays. The gear set Mercurial is sourced here.
Because the team comes from a draw, depth matters more than a single perfect team: a forty-champion squad on Hard needs many champions with a job.
Event dungeons
From time to time the game adds an event dungeon with a limited run. It offers gear sets that are not in the regular dungeons: the Pinpoint and Chronophage sets are sourced there. Their windows are short, so when one appears, check its sets and decide quickly whether you need them. For the permanent dungeons, see the dungeons guide.
Tournaments and events
Tournaments and events are contests of points. You earn points by doing something the game would let you do anyway, and you receive rewards at set point totals. Common kinds:
| Kind | How you earn points |
|---|---|
| Champion Training | Levelling and ranking up champions |
| Artifact Enhancement | Upgrading gear (before selling or discarding it) |
| Dungeon tournaments and Dungeon Divers | Gear dropped in dungeons |
| Summon Rush | Summoning champions from shards |
| Classic Arena events | Medals earned in the Arena |
- Most have reward tiers: a few early tiers are easy and the last ones are expensive. Reach the cheap tiers every time.
- Prepare before the start. Save the resource the next event rewards (shards, fodder, energy) rather than spending it on a quiet day.
- Events and tournaments are also where a lot of fusion fragments come from (see below), and the Relentless set is a reward from arena tournaments.
Fusions
A fusion is a time-boxed event in which a new champion, usually a Legendary, can be created. There are three kinds:
- Traditional
- You level and rank up a list of lower-rarity champions (Rares, then Epics) and then sacrifice them into the final champion. It has a deadline; if you miss it, the work is wasted.
- Fragment
- You collect fragments from a calendar of tournaments and events until you have enough (often about one hundred). It needs no sacrifices and does not expire.
- Hybrid
- You collect fragments to summon the Epics, then level and rank them up for the final fusion.
The important habit is to look at the fusion calendar the day an event is announced. It shows how many fragments each tournament gives and when each is open, so you can plan the weeks in between. Fragment fusions are the cheapest kind in resources, and some old fusions come back or become permanent.
Other things you will see
- Doom Tower and Faction Wars are permanent modes with their own guides.
- Shadow Arena was a limited Arena mode that hid opponents' identities until the weekly reset, in the Platinum tier. See Arena.
- Login rewards, quests and missions are in your daily and weekly checklist.
When in doubt, check the in-game news and the event list, and use the glossary for any word you do not know. If you want help tracking what your roster can do for these modes, see the desktop app.