Madman is a Rare Spirit Attack champion from the Dwarves, built as a damage dealer. In battle the kit heals itself. Its damage scales from ATK.
Damage dealer
Skills
2/10
Book value
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A2 Insane Resilience: cooldown 4 → 3
+80% damage / healing in total across the skills
A1
Wild Slashing
Ascension 3
Attacks 1 enemy. Has a 50% chance of attacking all other enemies with a second hit, dealing 30% of the damage inflicted from the first hit. The second hit is always a normal hit.
Damage 3×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Insane Resilience
Cooldown 4 → 3 with books
Attacks all enemies. Heals this Champion by 10% of the damage inflicted if this Champion's current HP is below 50%.
Damage 3.4×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
A3
Crazed Lunge
Cooldown 4
Attacks 1 enemy. Will ignore 30% of the target's DEF. Will ignore [Block Damage] and [Shield] buffs.
Damage 4.5×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Madman's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.