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Spirit

Fjorad Wolfheart

Leader auraIncreases allies' ACC in all battles by 80

Overview

Fjorad Wolfheart is a Mythical Spirit Support champion from the Dwarves, built as a debuffer, buffer and crowd control. In battle the kit brings skills back off cooldown sooner, pushes enemies' Turn Meters back, can take extra turns, destroys enemy MAX HP, places [Decrease SPD], [Freeze], [Block Revive] and gives allies [Block Debuffs], [Increase SPD]. As leader: increases allies' ACC in all battles by 80.

DebufferBufferCrowd control

Where Fjorad Wolfheart helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Great Captain: cooldown 4 → 3
  • A3 Wolfheart's Rage: cooldown 5 → 4
  • A3 Disciple of Tormin: cooldown 4 → 3
  • +70% damage / healing in total across the skills

Form 1 (Spirit)

A1

Bite of the Wolf

Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be blocked or resisted if the target Champion is from the Gaellen Pact.

If the target is not under a [Freeze] debuff, will repeat the attack once.
Damage 2.6×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A2

Great Captain

Cooldown 4 → 3 with books
Places a [Block Debuffs] buff and a 30% [Increase SPD] buff on all allies for 2 turns.

Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Wolfheart's Rage

Cooldown 5 → 4 with books
Attacks all enemies.

Places a [Freeze] debuff on all enemies for 1 turn, and a 30% [Decrease SPD] debuff on all enemies for 2 turns. If an enemy is from the Gaellen Pact, places a [Freeze] debuff on them for 2 turns instead and this debuff cannot be blocked or resisted.

Also decreases the target's Turn Meter by 30%. If the enemy is from the Gaellen Pact, decreases their Turn Meter by 50% instead.

Grants an Extra Turn.
Damage 5.6×ATK
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Best Served Cold [P]

Ascension 3
Whenever this Champion or an ally receives a debuff from an enemy, has a 30% chance of placing a [Freeze] debuff on that enemy for 1 turn.

This chance increases to 100% and the debuff cannot be blocked or resisted if the target is from the Gaellen Pact.

Form 2 (Spirit)

A1

Rimecleave

Attacks 1 enemy.

Will ignore 15% of the target's DEF. If the target is under a [Freeze] debuff, ignores 35% of the target's DEF instead.

If this attack kills an enemy, resets the cooldown of one of this Champion's random skills.
Damage 0.28×HP
Skill books (1)
  1. Level 2: Damage +20%
A2

Icequake

Cooldown 3
Attacks all enemies. Places an extra hit on enemies under [Freeze], [Stun], [Fear], [True Fear], [Provoke], or [Petrification] debuffs.

Each hit decreases each target’s MAX HP by 25% of the damage inflicted (stacks up to 50%).

Each hit also decreases each target’s Turn Meter by 25%. This effect cannot be resisted if an enemy is under [Freeze], [Stun], [Fear], [True Fear], [Provoke], or [Petrification] debuffs.
Damage 0.3×HP / 0.28×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Disciple of Tormin

Cooldown 4 → 3 with books
Attacks 1 enemy.

Will ignore 50% of the target's DEF. If the target is under a [Freeze] debuff, will ignore 100% of the target's DEF and [Block Damage] buffs instead.

If the target is killed while under a [Freeze] debuff, also places a [Block Revive] debuff on them, and places a [Freeze] debuff on all enemies for 1 turn.

The [Freeze] debuff cannot be blocked or resisted by enemies from the Gaellen Pact.
Damage 0.37×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Frosty Resolve [P]

Ascension 3
Counterattacks with the Rimecleave skill whenever an enemy increases the cooldown of any of this Champion's skills.

Whenever an ally is killed, has a 50% chance of placing a [Freeze] debuff on all enemies for 1 turn. This chance increases to 100% and cannot be blocked or resisted by enemies from the Gaellen Pact.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Fjorad Wolfheart's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease SPD], [Freeze], [Block Revive].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease SPD], [Freeze], [Block Revive].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Fjorad Wolfheart.

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