RAID OPTIMIZERFree RAID guide
Magic

Frolni the Mechanist

Leader auraIncreases allies' HP in all battles by 35%

Overview

Frolni the Mechanist is a Mythical Magic HP champion from the Dwarves, built as a damage dealer, buffer and protector. In battle the kit steals enemy buffs, heals itself and gives allies [Ally Protection], [Shield]. Its damage scales from HP. As leader: increases allies' HP in all battles by 35%.

Damage dealerBufferProtector

Where Frolni the Mechanist helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Strong fit
Minotaur's Labyrinth
Dungeons
Strong fit
Scarab King
Doom Tower
Good fit
Hydra
Core
Can help
Arena
PvP
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Fire Knight's Castle
Dungeons
Can help
Dark Fae
Doom Tower
Can help

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Pulverizing Procedure: cooldown 5 → 3
  • A3 Engine of War: cooldown 5 → 3
  • A2 Bloody Larceny: cooldown 4 → 3
  • A3 Exterminate the Weak: cooldown 4 → 3
  • +80% damage / healing in total across the skills

Form 1 (Magic)

A1

Seismic Quake

Attacks 1 enemy. Will ignore 5% of the target’s DEF for each buff on this Champion.
Damage 0.23×HP
Skill books (1)
  1. Level 2: Damage +20%
A2

Bloody Larceny

Cooldown 4 → 3 with books
Attacks 1 enemy. Steals 2 buffs from a target enemy. This effect cannot be resisted.

If this attack is critical, repeats the attack once.
Damage 0.34×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Exterminate the Weak

Cooldown 4 → 3 with books
Attacks all enemies. Damage of this skill increases by 30% if this Champion's MAX HP is higher than each target's MAX HP.
Damage 0.31×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Limitless Science [P]

This Champion’s C. DMG is increased by 1% for every 1,000 HP they have.

Increases this Champion’s MAX HP by 20% (stacks up to 100%) and SPD by 20 (stacks up to 100) whenever this Champion kills an enemy. Resets each Round.

Form 2 (Magic)

A1

Arcs of Pain

Attacks 1 enemy 2 times. Each hit increases this Champion’s DEF by 5% (stacks up to 100%).
Damage 1.79×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Pulverizing Procedure

Cooldown 5 → 3 with books
Attacks 1 enemy. Heals this Champion by 50% of their MAX HP.

Balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
Damage 5.31×DEF
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Engine of War

Cooldown 5 → 3 with books
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff on this Champion for 2 turns.

Then, places a [Shield] buff for 2 turns on all allies with less than 50% HP. The value of the [Shield] is proportional to this Champion's DEF.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Ensorcelled Plate [P]

When attacked, reflects 80% of the damage this Champion receives back to the attacker. Debuffs placed on this Champion decrease their producer's ACC by 10% (stacks up to 50%).
Passive

Skill 883606 name

Skill 7000004 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Frolni the Mechanist's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerHPFlat HP

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Heavencast - Strong on attackers that keep many buffs on themselves; weak for a champion that rarely carries buffs.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerHPFlat HP

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Heavencast - Strong on attackers that keep many buffs on themselves; weak for a champion that rarely carries buffs.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Frolni the Mechanist.

More from Dwarves

See all →