Leader auraIncreases allies' HP in all battles by 35%
Overview
Frolni the Mechanist is a Mythical Magic HP champion from the Dwarves, built as a damage dealer, buffer and protector. In battle the kit steals enemy buffs, heals itself and gives allies [Ally Protection], [Shield]. Its damage scales from HP. As leader: increases allies' HP in all battles by 35%.
Damage dealerBufferProtector
Where Frolni the Mechanist helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A2 Pulverizing Procedure: cooldown 5 → 3
A3 Engine of War: cooldown 5 → 3
A2 Bloody Larceny: cooldown 4 → 3
A3 Exterminate the Weak: cooldown 4 → 3
+80% damage / healing in total across the skills
Form 1 (Magic)
A1
Seismic Quake
Attacks 1 enemy. Will ignore 5% of the target’s DEF for each buff on this Champion.
Damage 0.23×HP
Skill books (1)
Level 2: Damage +20%
A2
Bloody Larceny
Cooldown 4 → 3 with books
Attacks 1 enemy. Steals 2 buffs from a target enemy. This effect cannot be resisted.
If this attack is critical, repeats the attack once.
Damage 0.34×HP
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A3
Exterminate the Weak
Cooldown 4 → 3 with books
Attacks all enemies. Damage of this skill increases by 30% if this Champion's MAX HP is higher than each target's MAX HP.
Damage 0.31×HP
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive
Limitless Science [P]
This Champion’s C. DMG is increased by 1% for every 1,000 HP they have.
Increases this Champion’s MAX HP by 20% (stacks up to 100%) and SPD by 20 (stacks up to 100) whenever this Champion kills an enemy. Resets each Round.
Form 2 (Magic)
A1
Arcs of Pain
Attacks 1 enemy 2 times. Each hit increases this Champion’s DEF by 5% (stacks up to 100%).
Damage 1.79×DEF
Skill books (1)
Level 2: Damage +20%
A2
Pulverizing Procedure
Cooldown 5 → 3 with books
Attacks 1 enemy. Heals this Champion by 50% of their MAX HP.
Balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
Damage 5.31×DEF
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Engine of War
Cooldown 5 → 3 with books
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff on this Champion for 2 turns.
Then, places a [Shield] buff for 2 turns on all allies with less than 50% HP. The value of the [Shield] is proportional to this Champion's DEF.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Ensorcelled Plate [P]
When attacked, reflects 80% of the damage this Champion receives back to the attacker. Debuffs placed on this Champion decrease their producer's ACC by 10% (stacks up to 50%).
Passive
Skill 883606 name
Skill 7000004 description
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Frolni the Mechanist's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.