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Force

Snorting Thug

Leader auraIncreases allies' ACC in all battles by 40

Overview

Snorting Thug is an Epic Force HP champion from the Skinwalkers, built as a damage dealer. In battle the kit steals enemy buffs. Its damage scales from HP. As leader: increases allies' ACC in all battles by 40.

Damage dealer

Where Snorting Thug helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Can help
Dark Fae
Doom Tower
Can help

Skills

1/10

Book value

Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.

  • A1 Wanton Mugging: effect chance 30% → 50%
  • Passive Dire Defense: effect chance 30% → 50%
  • +40% damage / healing in total across the skills
A1

Wanton Mugging

Attacks 1 enemy 2 times. Each hit has a 30% chance of stealing one random buff.
Damage 0.08×HP
Skill books (6)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Damage +10%
  6. Level 7: Buff/Debuff Chance +10%
A2

Ruckus

Cooldown 3
Attacks 1 enemy. Will ignore the target's DEF if they have no active buffs. Steals 2 random buffs from the target.
Damage 0.15×HP
Skill books (3)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
Passive

Dire Defense

Ascension 3
Has a 30% chance of stealing 1 random buff from the attacker when hit. Occurs once per hit.

Counterattacks the attacker if they have no active buffs.
Skill books (2)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +10%

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Snorting Thug's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerHPFlat HP

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Lens of Intangibility - A flat chunk of DEF ignored on every hit, and a free Perfect Veil each round that raises it - works for any hitter.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Immortal Visage - A built-in second life once per round: it keeps a key champion in the fight long enough for its kit to matter.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerHPFlat HP

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Lens of Intangibility - A flat chunk of DEF ignored on every hit, and a free Perfect Veil each round that raises it - works for any hitter.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Immortal Visage - A built-in second life once per round: it keeps a key champion in the fight long enough for its kit to matter.

How relics work

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