Leader auraIncreases allies' RES in Faction Wars by 30
Overview
Channeler is a Rare Spirit Support champion from the Skinwalkers, built as a debuffer, buffer and crowd control. In battle the kit fills allies' Turn Meters, places [Heal Reduction], [Stun] and gives allies [Increase SPD]. As leader: increases allies' RES in Faction Wars by 30.
DebufferBufferCrowd controlTurn meter
Where Channeler helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A3 Agility: cooldown 6 → 4
A2 Halt!: cooldown 4 → 3
A2 Halt!: effect chance 50% → 75%
A1 Rage of Ancients: effect chance 25% → 35%
+20% damage / healing in total across the skills
A1
Rage of Ancients
Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 1 turn.
Damage 4.7×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
A2
Halt!
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn.
Damage 6.4×ATK
Skill books (6)
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
A3
Agility
Ascension 3Cooldown 6 → 4 with books
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Channeler's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.