Leader auraIncreases allies' DEF in Dungeons by 21%
Overview
Apothecary is a Rare Magic Support champion from the High Elves, built as a buffer, healer and turn meter. In battle the kit heals allies, fills allies' Turn Meters and gives allies [Increase SPD]. As leader: increases allies' DEF in Dungeons by 21%.
BufferHealerTurn meter
Where Apothecary helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A3 Boon of Speed: cooldown 5 → 3
A2 Soothing Chant: cooldown 3 → 2
+40% damage / healing in total across the skills
A1
Scatterbolt
Attacks 3 times at random.
Damage 1.4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Soothing Chant
Cooldown 3 → 2 with books
Heals a target ally by 35% HP. This Heal can be critical.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
A3
Boon of Speed
Ascension 3Cooldown 5 → 3 with books
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Apothecary's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.