Leader auraIncreases allies' ATK in all battles by 25%
Overview
Ghomm Yellowhand is an Epic Void Support champion from the Skinwalkers, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, pushes enemies' Turn Meters back, places [Leech], [Heal Reduction], [Stun] and gives allies [Continuous Heal], [Increase SPD]. As leader: increases allies' ATK in all battles by 25%.
DebufferBufferHealerCrowd control
Where Ghomm Yellowhand helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A2 Unspoken Bonds: cooldown 5 → 3
A3 Yellowhand Clobber: cooldown 4 → 3
A3 Yellowhand Clobber: effect chance 50% → 75%
A1 Bone Club Bash: effect chance 30% → 50%
+40% damage / healing in total across the skills
A1
Bone Club Bash
Attacks 1 enemy 2 times.
The first hit has a 30% chance of placing a [Leech] debuff for 2 turns. The second hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage 2.3×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
A2
Unspoken Bonds
Cooldown 5 → 3 with books
Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places а 15% [Continuous Heal] buff on all allies for 1 turn.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Yellowhand Clobber
Cooldown 4 → 3 with books
Attacks all enemies.
Decreases the Turn Meters of all enemies by 15%.
Has a 50% chance of placing a [Stun] debuff on all enemies for 1 turn.
Damage 3.3×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Passive
Pastoral Protector [P]
Ascension 3
Whenever an ally is attacked, fills this Champion's Turn Meter by 5% (once per attacked ally).
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ghomm Yellowhand's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.