On this page
- A champion's final stat is its base stat, multiplied by 1 plus all percentage bonuses added together, plus all flat bonuses.
- Eleven places feed it: gear, set bonuses, masteries, Great Hall, arena rank, Faction Guardians, empowerment, blessing, relic, the leader's aura, and (only in battle) Area bonuses.
- Percentages from different places never multiply each other. The tenth +10% is worth exactly as much as the first.
- Only HP, ATK and DEF scale with level; the other five stats start flat, and C.RATE and C.DMG are percentage points.
- Below is a full worked example so you can check your own numbers.
The rule
The base is what the champion has from its star rank, level and ascension (HP, ATK and DEF grow with level; see every stat explained). Every other source then adds either a percentage of that base, or a flat number. Because the percentages share one pool, a bonus never gets bigger because you stacked other bonuses.
The game's Total Stats panel shows the same split, source by source. If a number on your sheet looks wrong, that panel tells you which source is responsible.
Every source
| Source | What it gives | Where it comes from |
|---|---|---|
| Base | HP, ATK, DEF from star rank and level; SPD, RES, ACC, C.RATE, C.DMG are flat and do not grow | The champion itself; ascension raises it a little. Champion progression |
| Gear | The main stat and substats of the nine pieces, both flat and % (C.RATE and C.DMG always in points), plus glyphs and ascension bonuses | Gear basics, accessories, glyphs and ascension |
| Set bonuses | The stat part of gear sets you complete (Life, Offense, Speed, Accuracy, Resistance...). Mostly % of base | Wearing 2, 4 or 9 matching pieces. Gear sets |
| Masteries | Twelve of them are plain stats (e.g. +50 ACC, +3,000 HP). Lore of Steel raises basic set bonuses by 15% | Masteries |
| Great Hall | HP/ATK/DEF % of base; RES, ACC, C.DMG flat. Your champion's own affinity row only | Arena medals. Great Hall |
| Arena rank | HP, ATK and DEF % of base, set by your league (table below) | Your Arena league. Arena |
| Faction Guardians | HP, ATK, DEF %, flat ACC, RES, SPD for champions of the faction and rarity you filled | Faction Guardians |
| Empowerment | Up to +40% HP/ATK/DEF and flat RES, ACC, SPD, C.RATE, C.DMG (Epic and up) | Duplicates. Champion progression |
| Blessing | Flat HP, ATK, DEF, C.DMG, RES, ACC and SPD by awakening level | Blessings |
| Relic | The relic's stat lines (one, two or three, by relic level) | Relics |
| Leader aura | A % of base to the team, only where its text says (for example SPD in the Arena or in the Clan Boss) | The champion in the first slot |
| Area bonuses | A battle-only bonus for the area you fight in; not shown on the normal sheet | Observatory; see Great Hall |
Arena rank bonus
The bonus applies to HP, ATK and DEF only, and grows by division within each league.
| League | Bonus to HP, ATK, DEF |
|---|---|
| Bronze (4 divisions) | 1%, 2%, 3%, 4% |
| Silver (4 divisions) | 6%, 8%, 10%, 12% |
| Gold (5 divisions) | 14%, 16%, 18%, 20%, 22% |
| Platinum | 25% |
Two details people miss
- Lore of Steel is multiplicative on set bonuses only. A 15% HP set bonus becomes 17.25% and a 12% Speed set becomes 13.8%. It does nothing for the other sources and does not apply to every set (the stat part of "basic" sets only).
- Crit stats are points. Every source adds C.RATE and C.DMG as points, never as a percentage of the base. A mastery that says "C.DMG +10%" adds 10 points.
A worked example
An invented Legendary Void champion, to show the arithmetic. Its base (stars, level and ascension already included) is HP 20,000, ATK 1,200, DEF 1,000, SPD 100, RES 30, ACC 0, C.RATE 15, C.DMG 50. It is in the Gold 2 division of the Arena (+16%), has a Void Great Hall at level 6 in HP/ATK/DEF/RES/ACC/C.DMG, three filled Legendary guardian slots for its faction, empowerment 2, a blessing at awakening level 4, Lore of Steel with a Life set and a Speed set, and a leader giving +19% SPD.
| Source | HP | ATK | DEF | SPD | RES | ACC | C.RATE | C.DMG |
|---|---|---|---|---|---|---|---|---|
| Gear | +25%, +5,000 | +60%, +300 | +30%, +200 | +60 | +40 | +150 | +60 | +50 |
| Set bonuses with Lore of Steel | +17.25% | +13.8% | ||||||
| Masteries | +3,000 | +50 | +5 | +30 | ||||
| Great Hall | +10% | +10% | +10% | +40 | +40 | +12 | ||
| Arena rank | +16% | +16% | +16% | |||||
| Faction Guardians | +10% | +10% | +30 | +30 | ||||
| Empowerment 2 | +20% | +20% | +20% | +10 | +25 | +25 | ||
| Blessing 4 | +8,500 | +750 | +600 | +38 | ||||
| Leader aura | +19% | |||||||
| Total % | +98.25% | +116% | +76% | +32.8% | ||||
| Total flat | +16,500 | +1,050 | +800 | +70 | +135 | +295 | +65 | +130 |
Now apply the rule to each stat:
- HP: 20,000 × (1 + 0.9825) + 16,500 = 56,150
- ATK: 1,200 × (1 + 1.16) + 1,050 = 3,642
- DEF: 1,000 × (1 + 0.76) + 800 = 2,560
- SPD: 100 × (1 + 0.328) + 70 = 202.8
- RES: 30 + 135 = 165 ACC: 0 + 295 = 295
- C.RATE: 15 + 65 = 80 C.DMG: 50 + 130 = 180
Note how the flat blessing dominates this champion's HP gain: 8,500 is more than the Great Hall and the Arena rank give together (26% of 20,000, or 5,200). That is typical: flat sources matter more for a low-base champion, and percentage sources matter more for a high-base one.
Using this to check your own
- Open a champion's stat panel in the game and find the breakdown by source.
- Check the cheap ones first. The Great Hall, Arena rank and Faction Guardians are the same for every champion of an affinity, rarity or faction, so one wrong number there affects the whole roster.
- Look at what is missing. A champion with a long way to go on one stat usually has an empty row: no relic, no blessing, no guardians for its faction.