Archer is an Uncommon Magic Attack champion from the Banner Lords, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease SPD]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Archer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Rain of Arrows: cooldown 4 → 3
A2 Rain of Arrows: effect chance 10% → 25%
+55% damage / healing in total across the skills
A1
Double Shot
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Fills this Champion's Turn Meter by 15% if this attack is critical.
Damage 2.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Rain of Arrows
Cooldown 4 → 3 with books
Attacks all enemies 2 times. Has a 10% chance to place a 15% [Decrease SPD] debuff for 1 turn.
Damage 1.9×ATK
Skill books (7)
Level 2: Damage +5%
Level 3: Cooldown -1
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +15%
Level 8: Buff/Debuff Chance +5%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Archer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease SPD] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.