RAID OPTIMIZERFree RAID guide
Spirit

Androc the Glorious

Leader auraIncreases allies' DEF in all battles by 35%

Overview

Androc the Glorious is a Mythical Spirit Defense champion from the Banner Lords, built as a debuffer, buffer and healer. In battle the kit heals allies, keeps the team healing over time, fills allies' Turn Meters, pushes enemies' Turn Meters back, places [Decrease DEF], [Weaken], [Block Buffs], [Decrease RES] and gives allies [Continuous Heal], [Increase DEF], [Increase RES]. As leader: increases allies' DEF in all battles by 35%.

DebufferBufferHealerCrowd controlTurn meter

Where Androc the Glorious helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Rock of Werinbur: cooldown 5 → 3
  • A2 Radiant Claw: cooldown 4 → 3
  • A2 Palisade Breaker: cooldown 4 → 3
  • A3 Roar of Kitherus: cooldown 4 → 3
  • +60% damage / healing in total across the skills

Form 1 (Spirit)

A1

Pride's Bite

Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.
Damage 3.3×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Radiant Claw

Cooldown 4 → 3 with books
Attacks all enemies.

Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Damage 3.5×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Rock of Werinbur

Cooldown 5 → 3 with books
Places a 50% [Increase RES] buff, a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns.

Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns.

Also fills the Turn Meter of all allies by 15%.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Knights of the Wild [P]

Ascension 3
Increases each ally's RES by 10 for each buff on all allies.

Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Form 2 (Spirit)

A1

Gildthorn Assault

Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 1 turn.
Damage 3.6×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Palisade Breaker

Cooldown 4 → 3 with books
Attacks all enemies. Places a 50% [Decrease RES] debuff, a 25% [Weaken] debuff, and an [Enfeeble] debuff on all enemies for 2 turns.

If enemies have 50% HP or less, the [Enfeeble] debuff cannot be removed.

Also decreases the Turn Meter of all enemies by 15%.
Damage 4×DEF
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Roar of Kitherus

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, removes all buffs from all enemies and places a [Block Buffs] debuff on all enemies without buffs for 2 turns. If the target is a Boss, the damage inflicted is equal to 10% of their MAX HP.
Damage 4.4×DEF
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Lionheart [P]

Ascension 3
Increases each ally's ACC by 10 for each buff on all enemies.

Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Androc the Glorious's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [Weaken], [Block Buffs].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [Weaken], [Block Buffs].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Androc the Glorious.

More from Banner Lords

See all →