Leader auraIncreases allies' DEF in all battles by 35%
Overview
Androc the Glorious is a Mythical Spirit Defense champion from the Banner Lords, built as a debuffer, buffer and healer. In battle the kit heals allies, keeps the team healing over time, fills allies' Turn Meters, pushes enemies' Turn Meters back, places [Decrease DEF], [Weaken], [Block Buffs], [Decrease RES] and gives allies [Continuous Heal], [Increase DEF], [Increase RES]. As leader: increases allies' DEF in all battles by 35%.
DebufferBufferHealerCrowd controlTurn meter
Where Androc the Glorious helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Rock of Werinbur: cooldown 5 → 3
A2 Radiant Claw: cooldown 4 → 3
A2 Palisade Breaker: cooldown 4 → 3
A3 Roar of Kitherus: cooldown 4 → 3
+60% damage / healing in total across the skills
Form 1 (Spirit)
A1
Pride's Bite
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.
Damage 3.3×DEF
Skill books (1)
Level 2: Damage +20%
A2
Radiant Claw
Cooldown 4 → 3 with books
Attacks all enemies.
Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns.
Also fills the Turn Meter of all allies by 15%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive
Knights of the Wild [P]
Ascension 3
Increases each ally's RES by 10 for each buff on all allies.
Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Form 2 (Spirit)
A1
Gildthorn Assault
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 1 turn.
Damage 3.6×DEF
Skill books (1)
Level 2: Damage +20%
A2
Palisade Breaker
Cooldown 4 → 3 with books
Attacks all enemies. Places a 50% [Decrease RES] debuff, a 25% [Weaken] debuff, and an [Enfeeble] debuff on all enemies for 2 turns.
If enemies have 50% HP or less, the [Enfeeble] debuff cannot be removed.
Also decreases the Turn Meter of all enemies by 15%.
Damage 4×DEF
Skill books (2)
Level 2: Ignore RES +20%
Level 3: Cooldown -1
A3
Roar of Kitherus
Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, removes all buffs from all enemies and places a [Block Buffs] debuff on all enemies without buffs for 2 turns. If the target is a Boss, the damage inflicted is equal to 10% of their MAX HP.
Damage 4.4×DEF
Skill books (2)
Level 2: Ignore RES +20%
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Lionheart [P]
Ascension 3
Increases each ally's ACC by 10 for each buff on all enemies.
Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Androc the Glorious's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Decrease DEF], [Weaken], [Block Buffs].
DEF%- The damage scales from DEF - and it keeps the champion alive.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.