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Magic

Joan the Luminant

Leader auraIncreases allies' RES in all battles by 80

Overview

Joan the Luminant is a Mythical Magic Support champion from the Banner Lords, built as a debuffer, buffer and healer. In battle the kit heals allies, removes debuffs from allies, fills allies' Turn Meters, revives fallen allies, places [Block Revive] and gives allies [Increase ATK], [Increase RES], [Unkillable]. As leader: increases allies' RES in all battles by 80.

DebufferBufferHealerReviverCleanserCrowd controlTurn meterProtector

Where Joan the Luminant helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Symbol of Hope: cooldown 4 → 3
  • A3 Faith Restored: cooldown 4 → 3
  • A2 Pierced By Light: cooldown 4 → 3
  • A3 Seraphic Swoop: cooldown 5 → 4
  • +80% damage / healing in total across the skills

Form 1 (Magic)

A1

Sacred Lance

Attacks 1 enemy.

Heals all allies. The value of the heal is proportional to their RES, and 5% of their MAX HP.

Has a 35% chance of applying a [Buff Spread] effect, taking 1 random buff from each ally and placing it on all allies.
Scales from ATK, RES
Skill books (2)
  1. Level 2: Heal +20%
  2. Level 3: Buff/Debuff Chance +15%
A2

Symbol of Hope

Cooldown 4 → 3 with books
Removes all debuffs from all allies. Then places a 50% [Increase ATK] buff and a 50% [Increase RES] buff on all allies for 3 turns.

Also fills the Turn Meters of all allies by 15%.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Faith Restored

Cooldown 4 → 3 with books
Revives a single ally with 75% HP, and places an [Unkillable] buff on that ally for 2 turns.

Then activates an [Instant Turn] effect on the revived ally.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Eternally Adored [P]

Ascension 3Cooldown 3
[Passive Effect]

Increases all allies’ damage against enemies whose RES is lower than theirs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

[Active Effect]

Whenever an enemy is revived, instantly activates the Faith Restored skill on a random dead ally. If no allies are dead, instantly activates the Symbol of Hope skill instead. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Form 2 (Magic)

A1

Radiant Blades

Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage.

Whenever this Champion counterattacks, increases the Ignore DEF effect of this skill by 5% (stacks up to 25%).

[Passive Effect]

Deals double damage when counterattacking.
Scales from ATK, RES
Skill books (1)
  1. Level 2: Damage +20%
A2

Pierced By Light

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, steals 25% of each enemy’s Turn Meter. This effect cannot be resisted.

The damage inflicted by this skill increases by 35% against enemies whose RES is lower than this Champion’s.

Then places a [Block Damage] buff on this Champion for 2 turns.
Scales from ATK, RES
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Seraphic Swoop

Cooldown 5 → 4 with books
Attacks 1 enemy 3 times.

Will ignore [Shield], [Block Damage], and [Unkillable] buffs. Will also ignore 35% DEF against targets whose RES is lower than this Champion’s.

If the target is killed and has lower RES than this Champion, places a [Block Revive] debuff on them. If the target isn’t killed and has lower RES than this Champion, grants an Extra Turn instead.
Scales from ATK, RES
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Skill 897506 name

Skill 8000628 description
Passive

Lumaya's Glory [P]

Ascension 3
Decreases the damage this Champion receives from enemies whose RES is lower than this Champion's by 15%.

Places a protected [Counterattack] buff on this Champion for 1 turn at the end of their turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Joan the Luminant's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Block Revive].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Block Revive].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Joan the Luminant.

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