Leader auraIncreases allies' DEF in all battles by 25%
Overview
Acelin the Stalwar is a Legendary Spirit Defense champion from the Banner Lords, built as a buffer, healer and crowd control. In battle the kit heals allies, strips enemy buffs, places [Stun] and gives allies [Ally Protection], [Shield]. As leader: increases allies' DEF in all battles by 25%.
BufferHealerCrowd controlProtector
Where Acelin the Stalwar helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Behold the Banner: cooldown 5 → 3
A2 Shield Crush: cooldown 4 → 3
A1 Hammer of Kaerok: effect chance 50% → 75%
+50% damage / healing in total across the skills
A1
Hammer of Kaerok
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn.
Will ignore 25% of the target’s RES if this Champion is under a [Shield] buff.
Damage 3.5×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
A2
Shield Crush
Cooldown 4 → 3 with books
Heals all allies by the total value of all [Shield]s on all allies.
Then removes all [Shield]s from all allies and attacks all enemies. The damage dealt by this attack is equal to the total value of the [Shield]s removed (damage cannot exceed 1,000% of this Champion’s DEF).
Scales from DEF
Skill books (3)
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
A3
Behold the Banner
Cooldown 5 → 3 with books
Places a [Shield] buff equal to 30% of this Champion's HP on all allies for 2 turns, and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Skill books (3)
Level 2: Shield +10%
Level 3: Cooldown -1
Level 4: Cooldown -1
Passive
Knight of Knights [P]
Allies under [Shield] buffs receive 10% less damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Passive
Behold the Banner
Skill 7000004 description
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Acelin the Stalwar's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Stun], so other stats come first.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Defense
T1Tough SkinDEF.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4Delay DeathTakes less damage from the same enemy over time.
T5Selfless DefenderTakes part of an ally's first hit each round.
T6Iron Skin+200 DEF, and the skills scale from DEF.
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses.
T5Lasting GiftsIts buffs can last a turn longer.
T6Elixir of Life+3,000 MAX HP.
Blessings
Chainbreaker- Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
Polymorph- A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Defense
T1Tough SkinDEF.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4StubbornnessMore RES while debuffed.
T5RetributionCounterattacks after a big hit.
T6Unshakeable+50 RES.
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses.
T5Lasting GiftsIts buffs can last a turn longer.
T6Elixir of Life+3,000 MAX HP.
Blessings
Chainbreaker- Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
Polymorph- A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.