Blizaar the Howler is a Legendary Spirit Defense champion from the Ogryn Tribes, built as a debuffer, buffer and reviver. In battle the kit removes debuffs from allies, pushes enemies' Turn Meters back, places [Freeze] and gives allies [Ally Protection], [Increase DEF].
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Then, places a 60% [Increase DEF] buff on all allies for 2 turns.
Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Spike Blizzard
Cooldown 5 → 4 with books
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
Also has a 75% chance of decreasing the Turn Meter of all enemies by 30%.
Damage 4.3×DEF
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Passive
Abominable Snogryn [P]
Ascension 3Cooldown 4 → 3 with books
[Passive Effect]
Whenever an enemy tries to place a [Freeze] debuff on this Champion, instantly transfers it from this Champion to that enemy.
[Active Effect]
Whenever this Champion is killed, revives them with 30% HP and 30% Turn Meter, and places a [Revive On Death] buff on them for 1 turn.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Blizaar the Howler's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.