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Void

Diamant Coppercoin

Leader auraIncreases allies' SPD in all battles by 20%

Overview

Diamant Coppercoin is a Legendary Void Support champion from the Ogryn Tribes, built as a buffer, healer and turn meter. In battle the kit heals allies, fills allies' Turn Meters and gives allies [Increase RES], [Strengthen]. As leader: increases allies' SPD in all battles by 20%.

BufferHealerTurn meterProtector

Where Diamant Coppercoin helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Good fit
Faction Wars
Core
Good fit
Campaign and dungeon waves
Campaign
Good fit
Dragon's Lair
Dungeons
Good fit
Chimera
Core
Can help
Arena
PvP
Can help
Ice Golem's Peak
Dungeons
Can help
Fire Knight's Castle
Dungeons
Can help
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Iron Twins Fortress
Dungeons
Can help
Sand Devil's Necropolis
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Magma Dragon
Doom Tower
Can help

Skills

9/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Charitable Donation: cooldown 5 → 3
  • A3 Protection Racket: cooldown 5 → 3
  • +60% damage / healing in total across the skills
A1

The Hand of Diamant

Attacks all enemies.

Heals all allies by 5% of this Champion’s MAX HP. Heals by an additional 2% of this Champion’s MAX HP for each buff on this Champion.
Damage 3×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Heal +10%
  3. Level 4: Damage +10%
  4. Level 5: Heal +10%
A2

Charitable Donation

Cooldown 5 → 3 with books
Attacks all enemies.

Increases the duration of all ally buffs by 1 turn.

Fills the Turn Meter of all allies by 20%.
Damage 4×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
A3

Protection Racket

Cooldown 5 → 3 with books
Places 3 [Intercept] stacks on a target ally.

Also places a 50% [Increase RES] buff and a 25% [Strengthen] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Kingpin [P]

Ascension 3
Has a 50% chance to convert a debuff into a buff before it is placed on an ally. Works with the following debuffs:

- Converts a 25% and 50% [Decrease ATK] debuffs into a 50% [Increase ATK] buff
- Converts a 30% and 60% [Decrease DEF] debuffs into a 60% [Increase DEF] buff
- Converts a 15% and 30% [Decrease SPD] debuffs into a 30% [Increase SPD] buff
- Converts a 15% and 25% [Decrease C. RATE] debuffs into a 30% [Increase C. RATE] buff
- Converts a 15% and 25% [Decrease C. DMG] debuffs into a 30% [Increase C. DMG] buff

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Diamant Coppercoin's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - Heals or shields scale from HP.
  3. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. HP% - Heals or shields scale from HP.
  3. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Diamant Coppercoin.

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