RAID OPTIMIZERFree RAID guide
Magic

Gizmak the Terrible

Leader auraIncreases allies' C.RATE in all battles by 27%

Overview

Gizmak the Terrible is a Mythical Magic Support champion from the Ogryn Tribes, built as a debuffer, buffer and crowd control. In battle the kit can take extra turns, places [Decrease DEF], [HP Burn], [Decrease SPD] and gives allies [Ally Protection], [Increase C.DMG], [Increase C.RATE]. As leader: increases allies' C.RATE in all battles by 27%.

DebufferBufferCrowd controlProtector

Where Gizmak the Terrible helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Flames of Resentment: cooldown 4 → 3
  • A3 Let Me At 'Em!: cooldown 5 → 4
  • A2 KABOOM!: cooldown 4 → 3
  • A3 Ungodly Fury: cooldown 4 → 3
  • +80% damage / healing in total across the skills

Form 1 (Magic)

A1

Magma Hurl

Attacks 1 enemy.

Increases the duration of any [HP Burn] debuffs on the target by 1 turn. If the target is not under a [HP Burn] debuff, decreases the duration of 2 random buffs on that enemy by 1 turn instead. These effects cannot be resisted if this attack is critical.

Then, attacks all enemies not under [HP Burn] debuffs, except the initial target. Decreases the duration of 2 random buffs on all enemies hit by 1 turn. This effect cannot be resisted if this attack is critical.
Damage 5.5×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
A2

Flames of Resentment

Cooldown 4 → 3 with books
Attacks all enemies.

Before attacking, increases the duration of all [HP Burn] debuffs on all enemies by 1 turn, then instantly activates one tick of all [HP Burn] debuffs on all enemies. This effect cannot be resisted if this Champion's C.RATE is 100% or higher.

Finally, increases the duration of all debuffs on all enemies by 1 turn, and places a 30% [Decrease SPD] debuff on all enemies for 2 turns. These effects cannot be resisted if this attack is critical.
Damage 5.8×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Cooldown -1
A3

Let Me At 'Em!

Cooldown 5 → 4 with books
Places a 30% [Increase С.DMG] buff, a 30% [Increase C.RATE] buff and a 30% [Increase SPD] buff on all allies for 3 turns.

Then, grants an Extra Turn.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Spark of Anger [P]

Cooldown 1
Before any Champion takes their turn in a Round, places a [HP Burn] debuff on all enemies for 2 turns. Occurs once per Round. This effect cannot be resisted if this Champion's C.RATE is 100% or higher.

Also before the start of this Champion's turn, has a 50% chance of placing a [HP Burn] debuff on all enemies for 1 turn. This effect cannot be resisted if this Champion's C.RATE is 100% or higher.

Form 2 (Magic)

A1

Totemic Vengeance

Attacks 1 enemy. If this Champion’s HP or the initial target’s HP is equal to or lower than 50%, attacks all enemies instead.

Increases the duration of 2 random debuffs on the target by 1 turn. If attacking all enemies, increases the duration of 2 random debuffs on all enemies by 1 turn instead. This effect cannot be resisted if this attack is critical.
Damage 0.14×HP + 0.7×DEF / 0.2×HP + 0.7×DEF
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +20%
A2

KABOOM!

Cooldown 4 → 3 with books
Attacks all enemies.

Before attacking, places a 60% [Decrease DEF] debuff on all enemies for 2 turns. This debuff cannot be resisted if the target is under a [HP Burn] debuff.

Places an extra hit on enemies under [HP Burn] debuffs.

Grants an Extra Turn if this attack kills an enemy.
Damage 0.23×HP + 0.7×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Ungodly Fury

Cooldown 4 → 3 with books
Places a [Pain Link] debuff on a target enemy for 2 turns. This debuff cannot be removed, resisted, or blocked.

When calculating the damage inflicted by the [Pain Link] debuff, 75% of the attacker's skill multiplier is reflected. The damage inflicted by the [Pain Link] debuff will ignore 100% of the target’s DEF.

Also places a [Taunt] buff and an [Unkillable] buff on this Champion for 2 turns. Finally, places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Burning Juggernaut [P]

Will ignore 15% of a target’s DEF if this Champion’s HP or the target’s HP is equal to or greater than 50%. If this Champion’s HP or the target’s HP is less than 50%, will ignore 25% of the target’s DEF instead.

Will also ignore [Block Damage] and [Shield] buffs when attacking enemies under [HP Burn] debuffs.

Inflicts 20% more damage to enemies not under a [HP Burn] debuff.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Gizmak the Terrible's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [HP Burn], [Decrease SPD].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [HP Burn], [Decrease SPD].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Gizmak the Terrible.

More from Ogryn Tribes

See all →