Leader auraIncreases allies' DEF in all battles by 17%
Overview
Bulwark is a Rare Void Defense champion from the Dwarves, built as a damage dealer and debuffer. In battle the kit places [Weaken], [HP Burn]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 17%.
Damage dealerDebuffer
Where Bulwark helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.
A2 Meteoric Ignition: cooldown 4 → 3
A2 Meteoric Ignition: effect chance 75% → 100%
A1 Hefty Flail: effect chance 15% → 30%
+35% damage / healing in total across the skills
A1
Hefty Flail
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage 1.5×DEF
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
A2
Meteoric Ignition
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Damage 5.5×DEF
Skill books (7)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Passive
Punishing Defenses [P]
When attacked, has a 30% chance of extending the duration of all debuffs on the attacker by 1 turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Bulwark's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [HP Burn] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.