Leader auraIncreases allies' DEF in Faction Wars by 17%
Overview
Flailer is a Rare Magic Defense champion from the Dwarves, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, fills allies' Turn Meters, places [Provoke] and gives allies [Increase DEF]. As leader: increases allies' DEF in Faction Wars by 17%.
DebufferBufferCrowd controlTurn meter
Where Flailer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Noble Stand: cooldown 3 → 2
A3 Fury Swipe: cooldown 4 → 3
A3 Fury Swipe: effect chance 75% → 100%
+40% damage / healing in total across the skills
A1
Tangle Bash
Attacks 1 enemy. Has a 25% chance of decreasing the target’s Turn Meter by 10%.
Damage 4.3×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Noble Stand
Cooldown 3 → 2 with books
Places a 30% [Increase DEF] buff on this Champion and the ally with the lowest HP for 2 turns. Also fills this Champion’s Turn Meter by 25%.
Skill books (1)
Level 2: Cooldown -1
A3
Fury Swipe
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff for 1 turn.
Damage 6.3×DEF
Skill books (6)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Flailer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Provoke].
DEF%- The damage scales from DEF - and it keeps the champion alive.