Tarshon is an Epic Spirit Defense champion from the Demonspawn, built as a debuffer, buffer and crowd control. In battle the kit fills allies' Turn Meters, places [Weaken], [Provoke] and gives allies [Increase DEF].
DebufferBufferCrowd controlTurn meter
Where Tarshon helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Demonic Possession: cooldown 6 → 4
A2 Soul Shrivel: cooldown 4 → 3
A2 Soul Shrivel: effect chance 75% → 100%
A1 Diabolical Hook: effect chance 25% → 35%
+25% damage / healing in total across the skills
A1
Diabolical Hook
Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage 3.6×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
A2
Soul Shrivel
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage 3.2×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
A3
Demonic Possession
Cooldown 6 → 4 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns. Fills the Turn Meters of all allies by 20%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Back For More [P]
Ascension 3Cooldown 4
Places a 25% [Strengthen] buff on this Champion for 2 turns whenever their HP drops below 50%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Tarshon's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Weaken], [Provoke].
DEF%- The damage scales from DEF - and it keeps the champion alive.