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Spirit

Gnarlhorn

Leader auraIncreases allies' DEF in Dungeons by 27%

Overview

Gnarlhorn is a Rare Spirit HP champion from the Skinwalkers, built as a debuffer and crowd control. In battle the kit places [Provoke]. As leader: increases allies' DEF in Dungeons by 27%.

DebufferCrowd control

Where Gnarlhorn helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Good fit
Magma Dragon
Doom Tower
Good fit
Minotaur's Labyrinth
Dungeons
Can help

Skills

7/10

Book value

Worth books once it is a core champion. 7 skill books to max every skill; each book upgrades a random skill.

  • A3 Determined: cooldown 5 → 3
  • A2 War Drum: cooldown 4 → 3
  • +25% damage / healing in total across the skills
A1

Ram

Attacks 1 enemy. Damage increases according to how much HP this Champion has lost. This attack cannot be a strong, critical, or weak hit.
Scales from ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +10%
A2

War Drum

Ascension 3Cooldown 4 → 3 with books
Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Determined

Cooldown 5 → 3 with books
Places an [Unkillable] buff on this Champion for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Gnarlhorn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Provoke].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Provoke].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Evil EyeA1 pushes the target's turn meter back.
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Gnarlhorn.

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