Leader auraIncreases allies' DEF in Dungeons by 27%
Overview
Gnarlhorn is a Rare Spirit HP champion from the Skinwalkers, built as a debuffer and crowd control. In battle the kit places [Provoke]. As leader: increases allies' DEF in Dungeons by 27%.
DebufferCrowd control
Where Gnarlhorn helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 7 skill books to max every skill; each book upgrades a random skill.
A3 Determined: cooldown 5 → 3
A2 War Drum: cooldown 4 → 3
+25% damage / healing in total across the skills
A1
Ram
Attacks 1 enemy. Damage increases according to how much HP this Champion has lost. This attack cannot be a strong, critical, or weak hit.
Scales from ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
War Drum
Ascension 3Cooldown 4 → 3 with books
Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Skill books (1)
Level 2: Cooldown -1
A3
Determined
Cooldown 5 → 3 with books
Places an [Unkillable] buff on this Champion for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Gnarlhorn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.