Sanctum Protector is a Rare Spirit Defense champion from the Sacred Order, built as a damage dealer, debuffer and buffer. In battle the kit places [Stun], [Provoke] and gives allies [Increase DEF]. Its damage scales from DEF.
Damage dealerDebufferBufferCrowd control
Where Sanctum Protector helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Hallowed Ground: cooldown 4 → 3
A3 False Bravado: cooldown 5 → 4
A3 False Bravado: effect chance 70% → 100%
A1 Repel Intruders: effect chance 15% → 25%
+30% damage / healing in total across the skills
A1
Repel Intruders
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Damage 3.26×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
A2
Hallowed Ground
Ascension 3Cooldown 4 → 3 with books
Attacks all enemies, then places a 30% [Increase DEF] buff on all allies for 2 turns.
Damage 3.4×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
A3
False Bravado
Cooldown 5 → 4 with books
Attacks 1 enemy. Has a 70% chance of placing a [Provoke] debuff for 1 turn.
Damage 6.3×DEF
Skill books (4)
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Sanctum Protector's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Stun], [Provoke] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.