Leader auraIncreases allies' SPD in the Arena by 33%
Overview
Karnage the Anarch is a Mythical Spirit Attack champion from the Demonspawn, built as a damage dealer, debuffer and crowd control. In battle the kit strips enemy buffs, steals enemy buffs, pushes enemies' Turn Meters back, heals itself and places [Block Active Skills], [Block Revive]. Its damage scales from ATK. As leader: increases allies' SPD in the Arena by 33%.
Damage dealerDebufferCrowd control
Where Karnage the Anarch helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A2 Devilish Accord: cooldown 4 → 3
A2 Singularity of Pain: cooldown 4 → 3
A3 Infernal Stars: cooldown 5 → 4
+85% damage / healing in total across the skills
Form 1 (Spirit)
A1
Sufferslash
Attacks 1 enemy 2 times. Has a 50% chance of removing 1 random buff from the target.
[Passive Effect]
Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.
Scales from ACC, ATK
Skill books (2)
Level 2: Damage +15%
Level 3: Ignore RES +15%
A2
Devilish Accord
Cooldown 4 → 3 with books
Attacks 1 enemy 2 times.
Before attacking, swaps HP with an enemy, then steals all buffs from them. Also transfers all debuffs from this Champion to the target, and places a [Seal] debuff on the target for 2 turns. This debuff cannot be removed.
This debuff cannot be resisted or blocked if the target has 50% HP or less.
Scales from ACC, ATK
Skill books (1)
Level 2: Cooldown -1
A3
Trinity of Pain
Cooldown 3
Attacks 1 enemy 3 times. The first hit places a [Block Passive Skills] debuff for 2 turns. This debuff cannot be removed.
The second hit places a [Block Active Skills] debuff for 2 turns. This debuff cannot be removed.
The third hit steals 100% of the target’s Turn Meter.
Scales from ACC, ATK
Skill books (2)
Level 2: Ignore RES +15%
Level 3: Ignore RES +15%
A4
Metamorph
Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive
Avatar of Anarchy [P]
Ascension 3
Each hit this Champion deals from skills has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.
Whenever this Champion kills an enemy, has a 100% chance of applying a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. This effect cannot be resisted.
Form 2 (Spirit)
A1
Demon Stinger
Attacks 1 enemy 2 times. Heals this Champion by 20% of the damage inflicted.
[Passive Effect]
Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.
Will also ignore [Ally Protection] buffs when attacking enemies under 1 or more debuffs, and [Unkillable] buffs when attacking enemies under 2 or more debuffs.
Scales from ACC, ATK
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A3
Infernal Stars
Cooldown 5 → 4 with books
Attacks all enemies 2 times.
If a target is killed by this skill while under 3 or more different debuffs, places a [Block Revive] debuff on them.
Also heals this Champion by 30% of the damage dealt.
Scales from ACC, ATK
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Unending Karnage [P]
Ascension 3
This Champion’s C. DMG increases by 1% for every 3 points of ACC they have.
Ignores 10% of the target’s DEF for each debuff they are under.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Karnage the Anarch's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Block Active Skills], [Block Revive] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.