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Spirit

Karnage the Anarch

Leader auraIncreases allies' SPD in the Arena by 33%

Overview

Karnage the Anarch is a Mythical Spirit Attack champion from the Demonspawn, built as a damage dealer, debuffer and crowd control. In battle the kit strips enemy buffs, steals enemy buffs, pushes enemies' Turn Meters back, heals itself and places [Block Active Skills], [Block Revive]. Its damage scales from ATK. As leader: increases allies' SPD in the Arena by 33%.

Damage dealerDebufferCrowd control

Where Karnage the Anarch helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Good fit
Dark Fae
Doom Tower
Good fit
Ice Golem's Peak
Dungeons
Can help
Nether Spider
Doom Tower
Can help

Skills

8/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Devilish Accord: cooldown 4 → 3
  • A2 Singularity of Pain: cooldown 4 → 3
  • A3 Infernal Stars: cooldown 5 → 4
  • +85% damage / healing in total across the skills

Form 1 (Spirit)

A1

Sufferslash

Attacks 1 enemy 2 times. Has a 50% chance of removing 1 random buff from the target.

[Passive Effect]

Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.
Scales from ACC, ATK
Skill books (2)
  1. Level 2: Damage +15%
  2. Level 3: Ignore RES +15%
A2

Devilish Accord

Cooldown 4 → 3 with books
Attacks 1 enemy 2 times.

Before attacking, swaps HP with an enemy, then steals all buffs from them. Also transfers all debuffs from this Champion to the target, and places a [Seal] debuff on the target for 2 turns. This debuff cannot be removed.

This debuff cannot be resisted or blocked if the target has 50% HP or less.
Scales from ACC, ATK
Skill books (1)
  1. Level 2: Cooldown -1
A3

Trinity of Pain

Cooldown 3
Attacks 1 enemy 3 times. The first hit places a [Block Passive Skills] debuff for 2 turns. This debuff cannot be removed.

The second hit places a [Block Active Skills] debuff for 2 turns. This debuff cannot be removed.

The third hit steals 100% of the target’s Turn Meter.
Scales from ACC, ATK
Skill books (2)
  1. Level 2: Ignore RES +15%
  2. Level 3: Ignore RES +15%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Avatar of Anarchy [P]

Ascension 3
Each hit this Champion deals from skills has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.

Whenever this Champion kills an enemy, has a 100% chance of applying a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. This effect cannot be resisted.

Form 2 (Spirit)

A1

Demon Stinger

Attacks 1 enemy 2 times. Heals this Champion by 20% of the damage inflicted.

[Passive Effect]

Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.
Scales from ACC, ATK
Skill books (2)
  1. Level 2: Damage +15%
  2. Level 3: Damage +15%
A2

Singularity of Pain

Cooldown 4 → 3 with books
Attack all enemies. Will ignore [Shield] buffs.

Will also ignore [Ally Protection] buffs when attacking enemies under 1 or more debuffs, and [Unkillable] buffs when attacking enemies under 2 or more debuffs.
Scales from ACC, ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Infernal Stars

Cooldown 5 → 4 with books
Attacks all enemies 2 times.

If a target is killed by this skill while under 3 or more different debuffs, places a [Block Revive] debuff on them.

Also heals this Champion by 30% of the damage dealt.
Scales from ACC, ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Unending Karnage [P]

Ascension 3
This Champion’s C. DMG increases by 1% for every 3 points of ACC they have.

Ignores 10% of the target’s DEF for each debuff they are under.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Karnage the Anarch's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Block Active Skills], [Block Revive] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Block Active Skills], [Block Revive] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Karnage the Anarch.

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