RAID OPTIMIZERFree RAID guide
Magic

Komidus Darksmile

Leader auraIncreases allies' ACC in all battles by 80

Overview

Komidus Darksmile is a Mythical Magic Support champion from the Demonspawn, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back, strips enemy buffs, lengthens enemy cooldowns, heals itself and places [Weaken], [Stun], [Block Active Skills], [Bomb]. Its damage scales from HP. As leader: increases allies' ACC in all battles by 80.

Damage dealerDebufferCrowd control

Where Komidus Darksmile helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

3/10

Book value

Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.

  • A3 Thief of Joy: cooldown 4 → 3
  • +90% damage / healing in total across the skills

Form 1 (Magic)

A1

Stoke Anguish

Attacks 1 enemy 2 times.

Each hit decreases the target's DEF by 2% (stacks up to 20%).

Each hit also steals 10% of the target's Turn Meter.
Damage 0.11×HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A2

Agony Overwhelming

Cooldown 3
Attacks all enemies. Removes all buffs from all enemies and places a [Block Active Skills] debuff on them for 2 turns.

Also steals 20% of the Turn Meter from each enemy under a [Block Active Skills] debuff.
Damage 0.22×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Thief of Joy

Cooldown 4 → 3 with books
Attacks 1 enemy. Steals 100% of the target’s Turn Meter.

Also, puts the target's skills on cooldown.
Damage 0.3×HP
Skill books (3)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
  3. Level 4: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Dramatis Miserae [P]

Ascension 3
Whenever this Champion loses 30% HP or more in a single turn, deals damage to the attacker equal to 30% of this Champion’s MAX HP. Occurs once per turn.

Also when this Champion loses 30% HP or more in a single turn, places a [Shield] buff on them, equal to 30% of this Champion’s MAX HP, for 2 turns.
Damage 0.3×HP

Form 2 (Magic)

A1

Volatile Performer

Attacks 1 enemy 2 times.

Each hit has a 50% chance of placing a [Bomb] debuff for 2 turns.

Heals this Champion by 10% of their MAX HP for each [Bomb] debuff placed.
Damage 0.12×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A2

Explosive Showstopper

Cooldown 3
Attacks all enemies.

Places 2 [Bomb] debuffs on all enemies for 2 turns.

Instantly detonates all [Bomb] debuffs on enemies with [Stone Skin] buffs and enemies whose current HP is less than this Champion's current HP.

Then places a [Stun] debuff for 1 turn on all enemies who had their [Bomb] debuffs detonated by this skill.
Damage 0.25×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Killer Encore

Cooldown 4
Heals this Champion by 50% of their MAX HP.

Also places a 25% [Weaken] debuff on all enemies for 2 turns.

Then grants an Extra Turn.
Skill books (1)
  1. Level 2: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

The Last Laugh [P]

Ascension 3
Has a 100% chance to reflect all [Bomb] debuffs placed on this Champion back to an attacker. Also has a 30% chance to reflect all other debuffs placed on this Champion back to an attacker.

Heals this Champion by 20% of their MAX HP whenever an enemy is killed by a [Bomb] debuff.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Komidus Darksmile's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Weaken], [Stun], [Block Active Skills] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.
  5. ACC - To land [Weaken], [Stun], [Block Active Skills] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Komidus Darksmile.

More from Demonspawn

See all →