Leader auraIncreases allies' ACC in all battles by 80
Overview
Komidus Darksmile is a Mythical Magic Support champion from the Demonspawn, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back, strips enemy buffs, lengthens enemy cooldowns, heals itself and places [Weaken], [Stun], [Block Active Skills], [Bomb]. Its damage scales from HP. As leader: increases allies' ACC in all battles by 80.
Damage dealerDebufferCrowd control
Where Komidus Darksmile helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A3 Thief of Joy: cooldown 4 → 3
+90% damage / healing in total across the skills
Form 1 (Magic)
A1
Stoke Anguish
Attacks 1 enemy 2 times.
Each hit decreases the target's DEF by 2% (stacks up to 20%).
Each hit also steals 10% of the target's Turn Meter.
Damage 0.11×HP
Skill books (2)
Level 2: Damage +10%
Level 3: Ignore RES +20%
A2
Agony Overwhelming
Cooldown 3
Attacks all enemies. Removes all buffs from all enemies and places a [Block Active Skills] debuff on them for 2 turns.
Also steals 20% of the Turn Meter from each enemy under a [Block Active Skills] debuff.
Damage 0.22×HP
Skill books (2)
Level 2: Damage +20%
Level 3: Ignore RES +20%
A3
Thief of Joy
Cooldown 4 → 3 with books
Attacks 1 enemy. Steals 100% of the target’s Turn Meter.
Also, puts the target's skills on cooldown.
Damage 0.3×HP
Skill books (3)
Level 2: Damage +20%
Level 3: Ignore RES +20%
Level 4: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive
Dramatis Miserae [P]
Ascension 3
Whenever this Champion loses 30% HP or more in a single turn, deals damage to the attacker equal to 30% of this Champion’s MAX HP. Occurs once per turn.
Also when this Champion loses 30% HP or more in a single turn, places a [Shield] buff on them, equal to 30% of this Champion’s MAX HP, for 2 turns.
Damage 0.3×HP
Form 2 (Magic)
A1
Volatile Performer
Attacks 1 enemy 2 times.
Each hit has a 50% chance of placing a [Bomb] debuff for 2 turns.
Heals this Champion by 10% of their MAX HP for each [Bomb] debuff placed.
Damage 0.12×HP
Skill books (2)
Level 2: Damage +20%
Level 3: Ignore RES +20%
A2
Explosive Showstopper
Cooldown 3
Attacks all enemies.
Places 2 [Bomb] debuffs on all enemies for 2 turns.
Instantly detonates all [Bomb] debuffs on enemies with [Stone Skin] buffs and enemies whose current HP is less than this Champion's current HP.
Then places a [Stun] debuff for 1 turn on all enemies who had their [Bomb] debuffs detonated by this skill.
Damage 0.25×HP
Skill books (2)
Level 2: Damage +20%
Level 3: Ignore RES +20%
A3
Killer Encore
Cooldown 4
Heals this Champion by 50% of their MAX HP.
Also places a 25% [Weaken] debuff on all enemies for 2 turns.
Then grants an Extra Turn.
Skill books (1)
Level 2: Ignore RES +20%
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
The Last Laugh [P]
Ascension 3
Has a 100% chance to reflect all [Bomb] debuffs placed on this Champion back to an attacker. Also has a 30% chance to reflect all other debuffs placed on this Champion back to an attacker.
Heals this Champion by 20% of their MAX HP whenever an enemy is killed by a [Bomb] debuff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Komidus Darksmile's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [Stun], [Block Active Skills] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.