Leader auraIncreases allies' ACC in all battles by 80
Overview
Arachoa Moonspinner is a Mythical Force Support champion from the Dark Elves, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back, strips enemy buffs, can take extra turns and places [Decrease DEF], [True Fear], [Block Active Skills]. Its damage scales from ATK. As leader: increases allies' ACC in all battles by 80.
Damage dealerDebufferCrowd control
Where Arachoa Moonspinner helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Moon-Spider Maw: cooldown 4 → 3
A3 Dark Trance: cooldown 5 → 4
A3 Gossamer Execution: cooldown 4 → 3
+70% damage / healing in total across the skills
Form 1 (Force)
A1
Mesmeric Fangs
Attacks 1 enemy 2 times.
Each hit decreases the target’s Turn Meter by 5%. Each hit decreases the target’s Turn Meter by an additional 5% if the target is under any debuffs placed by this Champion.
Damage 3.3×ATK
Skill books (2)
Level 2: Damage +10%
Level 3: Ignore RES +20%
A2
Moon-Spider Maw
Cooldown 4 → 3 with books
Attacks all enemies.
Decreases the Turn Meters of all enemies by 50%. Decreases the Turn Meters of all enemies by 100% instead if this skill is used on an Extra Turn or Instant Turn.
Places a [True Fear] debuff for 1 turn. Places a [True Fear] debuff for 2 turns instead against enemies whose Turn Meter is fully decreased by this skill and Bosses.
Grants an Extra Turn if 8 or more debuffs were placed by this skill.
Skill books (2)
Level 2: Ignore RES +20%
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive
Spiderscuttle [P]
Ascension 3
Increases this Champion’s SPD by 4 for each debuff placed by this Champion and by 2 for each debuff resisted when this Champion attempts to place debuffs (stacks up to 100). Only counts debuffs placed by this Champion’s skills.
Form 2 (Force)
A1
Astral Ravage
Attacks 1 enemy 2 times.
Fills this Champion’s Turn Meter by 5% for each critical hit. Fills this Champion’s Turn Meter by additional 5% for each critical hit, if the target is under a [Block Active Skills] debuff or a [Decrease DEF] debuff.
If this attack kills an enemy, grants an Extra Turn instead.
Damage 2.2×ATK
Skill books (1)
Level 2: Damage +20%
A2
Deaththread Spin
Cooldown 3
Attacks 1 enemy 3 times. Will always use this skill instead of the default skill when counterattacking. This skill cannot be blocked by [Block Active Skills] debuffs.
Fills this Champion’s Turn Meter by 15% for each critical hit.
Scales from ATK
Skill books (1)
Level 2: Damage +20%
A3
Gossamer Execution
Cooldown 4 → 3 with books
Attacks 1 enemy 4 times.
Each hit will ignore 15% of the target’s DEF. Each hit will ignore 30% DEF instead if the target is under a [Block Active Skills] debuff or a [Decrease DEF] debuff.
Fills this Champion’s Turn Meter by 20% for each critical hit.
Then places a [Perfect Veil] buff on this Champion for 2 turns.
Damage 1.9×ATK
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
This Champion also cannot receive critical hits while under a [Veil] or [Perfect Veil] buff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Arachoa Moonspinner's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [True Fear], [Block Active Skills] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.