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Force

Kurosa the Covetous

Leader auraIncreases allies' ATK in all battles by 35%

Overview

Kurosa the Covetous is a Mythical Force Support champion from the Demonspawn, built as a debuffer, buffer and healer. In battle the kit heals allies, removes debuffs from allies, heals itself, steals enemy buffs, places [Weaken], [True Fear] and gives allies [Fortify], [Increase ATK], [Shield]. As leader: increases allies' ATK in all battles by 35%.

DebufferBufferHealerCleanserCrowd controlProtector

Where Kurosa the Covetous helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Anything for Siroth: cooldown 4 → 3
  • A3 Running Rampant: cooldown 5 → 4
  • A3 Ruthless Agent: cooldown 5 → 4
  • +60% damage / healing in total across the skills

Form 1 (Force)

A1

Surge of Chaos

Attacks all enemies.

Restores 10% of each ally's destroyed MAX HP and heals all allies. The value of the heal is proportional to this Champion's ATK.
Damage 3×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
A2

Anything for Siroth

Cooldown 4 → 3 with books
Removes all debuffs from all allies.

Then places a 50% [Increase ATK] buff and a [Shield] buff on all allies for 2 turns.
The value of the [Shield] is proportional to this Champion's ATK.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Running Rampant

Cooldown 5 → 4 with books
Places a 25% [Fortify] buff and an [Unkillable] buff on all allies for 2 turns.

Also places a [Taunt] buff on this Champion for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Collector of Pawns [P]

Ascension 3Cooldown 4
[Passive Effect]

Receives 15% less damage for each alive ally. This Champion is immune to [Fear] and [True Fear] debuffs.

Whenever this Champion transforms into their Alternate Form, fully heals this Champion.

[Active Effect]

Instantly transforms this Champion into their Alternate Form whenever their last living ally is killed. Then grants an Extra Turn.

Form 2 (Force)

A1

Destroyer of All

Attacks 1 enemy 3 times.

If this attack kills an enemy, deals pure damage to all other enemies. If the other enemies are not Bosses or minions, the amount of pure damage dealt is equal to 30% of the initial target's MAX HP. If the other enemies are Bosses or minions, the pure damage dealt is equal to 10% of their MAX HP instead. This attack cannot be critical.
Damage 1.5×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Icon of Havoc

Cooldown 3
Attacks all enemies. Before attacking, steals all buffs from all enemies. Also places a 25% [Weaken] debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's ATK, as well as Bosses, cannot resist these effects.

Increases the damage inflicted by this skill by 15% for each buff stolen.
Damage 4.4×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Ruthless Agent

Cooldown 5 → 4 with books
Removes all debuffs from this Champion. Then places a 15% [Shatter] buff, a 30% [Increase C. RATE] buff, and a 50% [Increase ATK] on this Champion for 3 turns. These buffs are protected.

Places a [True Fear] debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's ATK, as well as Bosses, cannot resist this effect.

Grants an Extra Turn.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Vile Murderess [P]

Ascension 3
This Champion is immune to [Fear] and [True Fear] debuffs.

Deals 15% more damage for each dead ally and each enemy under a [Fear] or [True Fear] debuff.

Whenever this Champion lands a critical hit, fills their Turn Meter by 15%.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Kurosa the Covetous's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Weaken], [True Fear].
  3. ATK% - Heals or shields scale from ATK.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsATK%Survivability and the ATK-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletATKFlat ATK
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Weaken], [True Fear].
  3. ATK% - Heals or shields scale from ATK.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsATK%Survivability and the ATK-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletATKFlat ATK
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Kurosa the Covetous.

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