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Force

Losan K'Leth

Leader auraIncreases allies' DEF in all battles by 25%

Overview

Losan K'Leth is a Legendary Force Defense champion from the Knights Revenant, built as a damage dealer, crowd control and protector. In battle the kit heals itself, strips enemy buffs and places [Weaken], [True Fear]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 25%.

Damage dealerCrowd controlProtector

Where Losan K'Leth helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Strong fit
Minotaur's Labyrinth
Dungeons
Strong fit
Hydra
Core
Good fit
Chimera
Core
Good fit
Dragon's Lair
Dungeons
Good fit
Ice Golem's Peak
Dungeons
Good fit
Iron Twins Fortress
Dungeons
Good fit
Faction Wars
Core
Can help
Arena
PvP
Can help
Campaign and dungeon waves
Campaign
Can help
Fire Knight's Castle
Dungeons
Can help
Spider's Den
Dungeons
Can help
Sand Devil's Necropolis
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help

Skills

8/10

Book value

Worth books early. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Spirit Calculus: cooldown 7 → 5
  • A3 Finality Disc: cooldown 4 → 3
  • A1 Atrophic Ax: effect chance 80% → 100%
  • +40% damage / healing in total across the skills
A1

Atrophic Ax

Attacks 1 enemy.

Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted if the target has attacked this Champion before this turn.
Damage 3.3×DEF
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Spirit Calculus

Cooldown 7 → 5 with books
The HP levels of all allies will be brought up to the level of the ally with the highest HP. The Turn Meter levels of all allies will be brought up to the level of the ally with the highest Turn Meter.

The HP levels of all enemies will be brought down to the level of the enemy with the lowest HP. The Turn Meter levels of all enemies will be brought down to the level of the enemy with the lowest Turn Meter.

Then places a [Taunt] buff on this Champion for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Finality Disc

Cooldown 4 → 3 with books
Attacks 1 enemy. Before attacking, transfers all debuffs from this Champion to the target and heals this Champion by 10% of their MAX HP. Heals by an additional 10% of their MAX HP for each debuff transferred.

Will always use this skill instead of the default skill when counterattacking.
Damage 5×DEF
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
Passive

Skill 94805 name

Skill 8000628 description
Passive

The Representation [P]

Ascension 3
Every time this Champion loses 25% HP or more from a single hit, places a [Block Damage] buff on this Champion for 1 turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Losan K'Leth's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.
  5. ACC - Optional - only the A1 places [Weaken], [True Fear], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: DEF +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerDEFFlat DEF

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Blades of Akumori - When an ally is attacked, it may [Provoke] the attacker - useful against enemies that can be provoked.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.
  5. ACC - Optional - only the A1 places [Weaken], [True Fear], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerDEFFlat DEF

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Blades of Akumori - When an ally is attacked, it may [Provoke] the attacker - useful against enemies that can be provoked.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Losan K'Leth.

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