Leader auraIncreases allies' HP in all battles by 35%
Overview
Embrys the Anomaly is a Mythical Force Support champion from the Knights Revenant, built as a debuffer, buffer and healer. In battle the kit destroys enemy MAX HP, can take extra turns, pushes enemies' Turn Meters back, heals allies, places [Decrease ATK], [True Fear], [Block Revive] and gives allies [Revive on Death]. As leader: increases allies' HP in all battles by 35%.
DebufferBufferHealerReviverCrowd control
Where Embrys the Anomaly helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A2 Voidstare: cooldown 5 → 4
A3 The Unmaking: cooldown 5 → 4
A2 Atomize: cooldown 4 → 3
A3 Your Life Is Forfeit!: cooldown 5 → 4
+70% damage / healing in total across the skills
Form 1 (Force)
A1
Fetid Glaive
Attacks all enemies. Destroys each target’s MAX HP by 3% (stacks up to 30%).
Also increases the duration of 1 random debuff on all enemies by 1 turn. This effect cannot be resisted if enemies have any [Necrosis] stacks.
Damage 0.19×HP
Skill books (2)
Level 2: Damage +10%
Level 3: Damage +10%
A2
Voidstare
Cooldown 5 → 4 with books
Places a [True Fear] debuff on all enemies for 1 turn, and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These effects cannot be resisted if enemies have any [Necrosis] stacks.
Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively. The mirrored debuffs will have the same duration as the buffs before they were replaced.
Then steals 5% of each target's Turn Meter for each buff converted into a debuff by this skill. Also decreases the Turn Meters of all enemies by 20%.
These effects cannot be resisted if enemies have any [Necrosis] stacks.
Damage 0.27×HP
Skill books (2)
Level 2: Ignore RES +20%
Level 3: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.
Passive
Wrongful Existence [P]
Ascension 3
Whenever an enemy is killed, places one [Necrosis] stack on all other enemies. This works even if this Champion is dead. [Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. This effect does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, this effect will only activate once.
At the start and the end of this Champion's turn, instantly activates any [Necrosis] stacks on all enemies.
Form 2 (Force)
A1
Unmaker's Blade
Attacks 1 enemy. Places an extra hit if the target has any [Necrosis] stacks.
Also places a [Block Revive] debuff if this attack kills an enemy.
Scales from ACC, HP
Skill books (2)
Level 2: Damage +10%
Level 3: Damage +20%
A2
Atomize
Cooldown 4 → 3 with books
Attacks all enemies.
Deals double damage to enemies whose ACC is lower than this Champion’s ACC. Ignores 50% of each enemy’s DEF whose ACC is equal to or higher than this Champion’s ACC.
Scales from ACC, HP
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A3
Your Life Is Forfeit!
Cooldown 5 → 4 with books
Swaps HP with an enemy. If the target is a Boss, fully restores this Champion’s destroyed MAX HP and fully heals this Champion instead.
Each time this skill is used, increases this Champion’s Ignore DEF effect by 10% while in their Alternate Form (stacks up to 50%).
Then grants an Extra Turn.
Skill books (1)
Level 2: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form.
Then grants an Extra Turn.
Passive
Skill 892006 name
Skill 7000004 description
Passive
Degenerator [P]
Ascension 3Cooldown 5
[Passive Effect]
When this Champion dies, reflects damage equal to 50% of the fatal hit back to the attacker, including any surplus damage.
Whenever an enemy is killed, places one [Necrosis] stack on all other enemies. This works even if this Champion is dead. [Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. This effect does not apply against Bosses and their minions.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
[Active Effect]
If this Champion is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Embrys the Anomaly's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Decrease ATK], [True Fear], [Block Revive].
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.