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Force

Embrys the Anomaly

Leader auraIncreases allies' HP in all battles by 35%

Overview

Embrys the Anomaly is a Mythical Force Support champion from the Knights Revenant, built as a debuffer, buffer and healer. In battle the kit destroys enemy MAX HP, can take extra turns, pushes enemies' Turn Meters back, heals allies, places [Decrease ATK], [True Fear], [Block Revive] and gives allies [Revive on Death]. As leader: increases allies' HP in all battles by 35%.

DebufferBufferHealerReviverCrowd control

Where Embrys the Anomaly helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Voidstare: cooldown 5 → 4
  • A3 The Unmaking: cooldown 5 → 4
  • A2 Atomize: cooldown 4 → 3
  • A3 Your Life Is Forfeit!: cooldown 5 → 4
  • +70% damage / healing in total across the skills

Form 1 (Force)

A1

Fetid Glaive

Attacks all enemies. Destroys each target’s MAX HP by 3% (stacks up to 30%).

Also increases the duration of 1 random debuff on all enemies by 1 turn. This effect cannot be resisted if enemies have any [Necrosis] stacks.
Damage 0.19×HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
A2

Voidstare

Cooldown 5 → 4 with books
Places a [True Fear] debuff on all enemies for 1 turn, and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These effects cannot be resisted if enemies have any [Necrosis] stacks.

Then grants an Extra Turn.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

The Unmaking

Cooldown 5 → 4 with books
Attacks all enemies.

Removes any [Stone Skin] buffs and replaces them with [True Fear] debuffs. [Block Debuffs] buffs will be replaced with [Block Buffs] debuffs.

Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively. The mirrored debuffs will have the same duration as the buffs before they were replaced.

Then steals 5% of each target's Turn Meter for each buff converted into a debuff by this skill. Also decreases the Turn Meters of all enemies by 20%.

These effects cannot be resisted if enemies have any [Necrosis] stacks.
Damage 0.27×HP
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form.

Then grants an Extra Turn.
Passive

Wrongful Existence [P]

Ascension 3
Whenever an enemy is killed, places one [Necrosis] stack on all other enemies. This works even if this Champion is dead. [Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. This effect does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, this effect will only activate once.

At the start and the end of this Champion's turn, instantly activates any [Necrosis] stacks on all enemies.

Form 2 (Force)

A1

Unmaker's Blade

Attacks 1 enemy. Places an extra hit if the target has any [Necrosis] stacks.

Also places a [Block Revive] debuff if this attack kills an enemy.
Scales from ACC, HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +20%
A2

Atomize

Cooldown 4 → 3 with books
Attacks all enemies.

Deals double damage to enemies whose ACC is lower than this Champion’s ACC. Ignores 50% of each enemy’s DEF whose ACC is equal to or higher than this Champion’s ACC.
Scales from ACC, HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Your Life Is Forfeit!

Cooldown 5 → 4 with books
Swaps HP with an enemy. If the target is a Boss, fully restores this Champion’s destroyed MAX HP and fully heals this Champion instead.

Each time this skill is used, increases this Champion’s Ignore DEF effect by 10% while in their Alternate Form (stacks up to 50%).

Then grants an Extra Turn.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form.

Then grants an Extra Turn.
Passive

Skill 892006 name

Skill 7000004 description
Passive

Degenerator [P]

Ascension 3Cooldown 5
[Passive Effect]

When this Champion dies, reflects damage equal to 50% of the fatal hit back to the attacker, including any surplus damage.

Whenever an enemy is killed, places one [Necrosis] stack on all other enemies. This works even if this Champion is dead. [Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. This effect does not apply against Bosses and their minions.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

[Active Effect]

If this Champion is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Embrys the Anomaly's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease ATK], [True Fear], [Block Revive].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease ATK], [True Fear], [Block Revive].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Embrys the Anomaly.

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