Leader auraIncreases allies' RES in all battles by 60
Overview
Pelops the Victor is a Legendary Spirit HP champion from the Olympians, built as a debuffer, buffer and crowd control. In battle the kit steals enemy buffs, places [Decrease ATK], [HP Burn], [Stun] and gives allies [Increase ATK]. As leader: increases allies' RES in all battles by 60.
DebufferBufferCrowd controlProtector
Where Pelops the Victor helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Gorgoa's Bane: cooldown 4 → 3
A3 Victor's Bounty: cooldown 4 → 3
A1 Triumphant Blow: effect chance 75% → 100%
+65% damage / healing in total across the skills
A1
Triumphant Blow
Attacks 1 enemy.
Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted or blocked if the target is under a [HP Burn] debuff.
Damage 0.25×HP
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff Chance +15%
A2
Gorgoa's Bane
Cooldown 4 → 3 with books
Attacks 1 enemy.
Will ignore 50% of the target’s DEF if the target is under a [HP Burn] debuff. The damage inflicted by this skill increases by 10% for every turn remaining on any debuffs on this Champion and the target (stacks up to 200%).
If the damage inflicted by this skill is less than 50% of the target’s MAX HP, steals all buffs from the target and places a [Stun] debuff on them for 2 turns. These effects cannot be resisted if the target is under a [HP Burn] debuff.
Also places a [Taunt] buff on this Champion for 2 turns.
[Passive Effect]
Decreases the damage all allies receive by 20% while this Champion is not under a [Decrease DEF] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Whenever an enemy attacks this Champion, has a 100% chance of placing a [HP Burn] debuff on that enemy for 2 turns. The chance decreases to 50% if this Champion is under a [Decrease DEF] debuff. Occurs once per enemy skill.
Whenever an enemy attacks this Champion, also has a 50% chance of placing a [Petrification] debuff on that enemy for 1 turn. The chance decreases to 25% if this Champion is under a [Decrease DEF] debuff. Occurs once per enemy skill.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Pelops the Victor's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.