Leader auraIncreases allies' RES in all battles by 50
Overview
Glorious Pallas is a Legendary Magic Support champion from the Olympians, built as a buffer, healer and reviver. In battle the kit calls allies into a team attack, heals allies, removes debuffs from allies, revives fallen allies and gives allies [Block Debuffs], [Increase SPD], [Shield]. As leader: increases allies' RES in all battles by 50.
BufferHealerReviverCleanserTurn meter
Where Glorious Pallas helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Whenever an ally receives a debuff, places a [Shield] buff on that ally equal to 20% of their MAX HP for 1 turn.
Fills the Turn Meters of all allies by 15% at the end of this Champion’s turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Glorious Pallas's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.