Overview Pelagus the Wavewalker is a Legendary Spirit Support champion from the Olympians, built as a debuffer, crowd control and turn meter. In battle the kit pushes enemies' Turn Meters back, fills allies' Turn Meters, strips enemy buffs and places [Weaken], [Decrease SPD]. As leader: increases allies' SPD in the Arena by 28%.
Debuffer Crowd control Turn meter
Where Pelagus the Wavewalker helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
10/10 Book value Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A2 Rip Current: cooldown 5 → 3 A3 Relentless Tide: cooldown 4 → 3 A1 Wavethrust: effect chance 50% → 75% A2 Rip Current: effect chance 75% → 100% +10% damage / healing in total across the skills
A1
Wavethrust Attacks 1 enemy 3 times. Each hit has a 50% chance of stealing 5% of the target's Turn Meter. Fills all allies' Turn Meters by an amount equal to the total amount of Turn Meter stolen.
Skill books (3) Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% A2
Rip Current Cooldown 5 → 3 with books Removes all buffs from all enemies.
Then has a 75% chance of placing a 30%
[Decrease SPD] debuff and a 25%
[Weaken] debuff on all enemies for 2 turns.
Skill books (4) Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1 A3
Relentless Tide Cooldown 4 → 3 with books Skill books (3) Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Passive
Crushing Depths [P] Ascension 3 Places a 100%
[Ensnare] debuff on the enemy with the lowest Turn Meter for 2 turns at the end of this Champion's turn. This debuff cannot be resisted.
Whenever an enemy has their Turn Meter increased by a skill, also fills this Champion’s Turn Meter by 15%. Occurs once per turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Pelagus the Wavewalker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. ACC - To land [Weaken], [Decrease SPD]. HP% - To stay alive - a dead support helps no one. RES - Shrugs off enemy debuffs.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
Stays alive in long boss fights and lands its debuffs.
Gives: ACC +40, SPD +5%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Fearsome Presence Better odds for its crowd control.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. How blessings work
Relics Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts. Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. ACC - To land [Weaken], [Decrease SPD]. RES - Resists enemy crowd control. HP% - To stay alive.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
SPD, ACC and a [Shield] for the opening turns.
Gives: SPD +29%, ACC +40, Divine Speed effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Harvest Despair Its crowd control can also place [Leech]. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. How blessings work
Relics Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts. Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued. How relics work