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Magic

Phemo the Shepherd

Leader auraIncreases allies' DEF in all battles by 30%

Overview

Phemo the Shepherd is a Legendary Magic Defense champion from the Olympians, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, places [Stun] and gives allies [Increase DEF], [Shield]. As leader: increases allies' DEF in all battles by 30%.

DebufferBufferCrowd control

Where Phemo the Shepherd helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Strong fit
Scarab King
Doom Tower
Good fit
Clan Boss
Core
Can help
Faction Wars
Core
Can help
Campaign and dungeon waves
Campaign
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Nether Spider
Doom Tower
Can help

Skills

8/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Good Shepherd: cooldown 5 → 3
  • A3 Smash And Stomp: cooldown 4 → 3
  • A3 Smash And Stomp: effect chance 75% → 100%
  • A1 Hammer Of Stone: effect chance 80% → 100%
  • +30% damage / healing in total across the skills
A1

Hammer Of Stone

Attacks 1 enemy.

Has a 80% chance of decreasing the target’s Turn Meter by 15%.
Damage 3.6×DEF
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Good Shepherd

Cooldown 5 → 3 with books
[Active Effect]

Places a 60% [Increase DEF] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF. These buffs are protected if there are any dead allies when this skill is used.

[Passive Effect]

Instantly activates this skill whenever an ally is killed. Instantly activating this skill will not put it on cooldown and will work even when this skill is on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Smash And Stomp

Cooldown 4 → 3 with books
Attacks 1 enemy.

Has a 75% chance of placing a [Stun] debuff for 2 turns. Also has a 75% chance of fully decreasing the target’s Turn Meter.

If the [Stun] debuff was successfully placed on the initial target, then attacks all enemies except the initial target.

Has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn. Also has a 75% chance of decreasing all enemies’ Turn Meters by 25%.
Damage 5.2×DEF / 3.7×DEF
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
Passive

Vengeful Quest [P]

Ascension 3
Increases this Champion’s DEF by 3% (stacks up to 30%) and MAX HP by 5% (stacks up to 50%) for each [Stun] debuff successfully landed by this Champion.

Allies are immune to [Stun] debuffs while under a [Shield] buff placed by this Champion’s Good Shepherd skill.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Phemo the Shepherd's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Stun].
  3. DEF% - Heals or shields scale from DEF.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Stun].
  3. DEF% - Heals or shields scale from DEF.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Phemo the Shepherd.

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