Rocktooth is a Rare Magic Attack champion from the Ogryn Tribes, built as a damage dealer, debuffer and buffer. In battle the kit places [Heal Reduction] and gives allies [Increase C.RATE]. Its damage scales from ATK.
Damage dealerDebufferBuffer
Where Rocktooth helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 14 skill books to max every skill; each book upgrades a random skill.
A3 Rabble: cooldown 5 → 3
+65% damage / healing in total across the skills
A1
Grab
Attacks 1 enemy. Places an extra hit if this attack is critical.
Damage 3.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Stomp
Cooldown 3
Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 1 turn.
Damage 3.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A3
Rabble
Ascension 3Cooldown 5 → 3 with books
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns.
Damage 5.2×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Rocktooth's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.