Bone Knight is a Rare Spirit Attack champion from the Undead Hordes, built as a damage dealer, debuffer and buffer. In battle the kit places [Weaken], [Heal Reduction] and gives allies [Increase C.RATE]. Its damage scales from ATK.
Damage dealerDebufferBuffer
Where Bone Knight helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Ancient Seal: cooldown 3 → 2
A3 Death's Vigor: cooldown 4 → 3
A2 Ancient Seal: effect chance 80% → 100%
A1 Mutilate: effect chance 15% → 25%
+60% damage / healing in total across the skills
A1
Mutilate
Attacks 1 enemy 2 times. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage 1.8×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
A2
Ancient Seal
Ascension 3Cooldown 3 → 2 with books
Attacks 1 enemy. Has an 80% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage 7×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
A3
Death's Vigor
Cooldown 4 → 3 with books
Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 2 turns.
Damage 4.2×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Bone Knight's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.