Bloodpainter is a Rare Force Attack champion from the Skinwalkers, built as a damage dealer, debuffer and buffer. In battle the kit fills allies' Turn Meters, places [Poison], [Decrease ACC] and gives allies [Increase ATK]. Its damage scales from ATK.
Damage dealerDebufferBufferTurn meter
Where Bloodpainter helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 13 skill books to max every skill; each book upgrades a random skill.
A2 Embers: cooldown 5 → 3
A3 Shaman Drum: cooldown 6 → 4
A1 Throwing Spear: effect chance 15% → 25%
A2 Embers: effect chance 30% → 40%
+45% damage / healing in total across the skills
A1
Throwing Spear
Attacks 1 enemy 2 times. Has a 15% chance of placing a 5% [Poison] debuff for 1 turn.
Damage 1.9×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +5%
A2
Embers
Cooldown 5 → 3 with books
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage 4.3×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
A3
Shaman Drum
Ascension 3Cooldown 6 → 4 with books
Fills the Turn Meters of all allies except this Champion by 20%. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Bloodpainter's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Poison], [Decrease ACC] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.