Lady Quilen is an Epic Force Attack champion from the Banner Lords, built as a damage dealer, buffer and turn meter. In battle the kit fills allies' Turn Meters and gives allies [Increase ATK], [Increase C.DMG]. Its damage scales from ATK.
Damage dealerBufferTurn meter
Where Lady Quilen helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A2 Glory Hound: cooldown 4 → 3
A3 First to Fight: cooldown 5 → 4
+60% damage / healing in total across the skills
A1
Mistress of Mallets
Attacks 1 enemy. Fills this Champion’s Turn Meter by 15% if this attack is critical.
Damage 3.4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Glory Hound
Cooldown 4 → 3 with books
Attacks 1 enemy. Places an extra hit if this attack is critical. Fills the Turn Meters of all allies by 30% if this attack kills an enemy.
Damage 3.3×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
First to Fight
Ascension 3Cooldown 5 → 4 with books
Attacks all enemies. Places a 30% [Increase C. DMG] buff on all allies for 2 turns. Also places a 50% [Increase ATK] buff on all allies for 2 turns if this attack is critical.
Damage 3.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Lady Quilen's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.