Leader auraIncreases allies' SPD in the Arena by 20%
Overview
Marksman is an Epic Spirit Attack champion from the High Elves, built as a damage dealer and turn meter. In battle the kit can take extra turns, fills allies' Turn Meters and places [Poison]. Its damage scales from ATK. As leader: increases allies' SPD in the Arena by 20%.
Damage dealerTurn meter
Where Marksman helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Impressive Shot: cooldown 4 → 3
A3 Thorns: cooldown 5 → 4
A3 Thorns: effect chance 35% → 45%
A1 Venom Arrow: effect chance 25% → 30%
+70% damage / healing in total across the skills
A1
Venom Arrow
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns if the attack is critical. Has a 25% chance of granting an Extra Turn.
Damage 3.1×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
A2
Impressive Shot
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 25% chance of inflicting a critical hit.
Damage 5.7×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Thorns
Cooldown 5 → 4 with books
Attacks 4 times at random. Each hit has a 35% chance to ignore DEF.
Damage 1.3×ATK
Skill books (4)
Level 2: Damage +15%
Level 3: Damage +15%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Marksman's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Poison], so other stats come first.