Leader auraIncreases allies' HP in Dungeons by 33%
Overview
Crimson Helm is an Epic Spirit Defense champion from the Dark Elves, built as a debuffer, buffer and reviver. In battle the kit places [Decrease ATK], [Provoke] and gives allies [Increase DEF], [Revive on Death]. As leader: increases allies' HP in Dungeons by 33%.
DebufferBufferReviverCrowd control
Where Crimson Helm helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A3 En Garde!: cooldown 6 → 4
A2 Vile Tongue: cooldown 4 → 3
A1 Sucker Punch: effect chance 30% → 50%
A2 Vile Tongue: effect chance 75% → 95%
+10% damage / healing in total across the skills
A1
Sucker Punch
Attacks 1 enemy. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 1 turn.
Damage 2.7×ATK + 2×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
A2
Vile Tongue
Cooldown 4 → 3 with books
Attacks 4 times at random. Each hit has a 75% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this Champion for 1 turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Crimson Helm's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Decrease ATK], [Provoke].
DEF%- The damage scales from DEF - and it keeps the champion alive.