Leader auraIncreases allies' RES in the Arena by 80
Overview
Harima is a Legendary Force Defense champion from the Shadowkin, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease ATK], [Provoke]. Its damage scales from DEF. As leader: increases allies' RES in the Arena by 80.
Damage dealerDebufferCrowd control
Where Harima helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Purgative Punishment: cooldown 4 → 3
A3 Celestial Awe: cooldown 4 → 3
A1 Debasement: effect chance 50% → 75%
+75% damage / healing in total across the skills
A1
Debasement
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 25% chance of placing a 50% [Decrease ATK] debuff on all other enemies for 2 turns if this attack is critical.
Damage 3.3×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff Chance +15%
A2
Purgative Punishment
Cooldown 4 → 3 with books
Attacks 1 enemy 3 times. Each hit decreases the target's DEF by 5% (Stacks up to 30%). Each hit also increases this Champion's DEF by 5% (Stacks up to 100%).
Instantly activates the Celestial Awe skill if this skill kills an enemy.
Damage 1.6×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Celestial Awe
Cooldown 4 → 3 with books
Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the target Champion is from the Demonspawn Faction.
Damage 3.9×DEF
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Passive
Skill 49005 name
Skill 7000002 description
Passive
Demon Slayer [P]
Ascension 3
Enemy Ignore DEF effects are decreased by 50%.
Champions from the Demonspawn Faction cannot inflict critical hits on this Champion.
This Champion cannot land weak hits on Champions from the Demonspawn Faction.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Harima's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ATK], [Provoke] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.