Overview Aphidus the Hivelord is a Mythical Magic Attack champion from the Dark Elves, built as a damage dealer, debuffer and buffer. In battle the kit fills allies' Turn Meters, keeps the team healing over time, places [Decrease DEF], [Weaken], [HP Burn], [Stun] and gives allies [Continuous Heal], [Increase ACC], [Increase ATK]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 35%.
Damage dealer Debuffer Buffer Healer Crowd control Turn meter
Where Aphidus the Hivelord helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
8/10 Book value Worth books early. 12 skill books to max every skill; each book upgrades a random skill.
A3 Behold The Beast: cooldown 5 → 3 A2 Putrid Cocoon: cooldown 4 → 3 +100% damage / healing in total across the skills
Form 1 Form 2A1
Blink Cut Skill books (1) Level 2: Damage +20% A2
Umbral Stingers Cooldown 3 Attacks all enemies. Before attacking, places a 50%
[Increase ATK] buff on all allies for 2 turns.
Will ignore 25% of a target's DEF if they are not under a
[HP Burn] debuff. Will ignore 50% of a target's DEF if they are under a
[HP Burn] debuff.
Then, increases the duration of all enemy debuffs by 1 turn.
Skill books (2) Level 2: Damage +20% Level 3: Ignore RES +20% A3
Blisterbug Horde Cooldown 3 Attacks all enemies. Damage increases by 25% against targets under any debuffs.
Instantly activates one tick of all
[HP Burn] debuffs on all enemies.
If an enemy is not under any
[HP Burn] debuffs, place a
[HP Burn] debuff on them for 2 turns.
Skill books (2) Level 2: Damage +20% Level 3: Ignore RES +20% A4
Metamorph Cooldown 4 Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive
Fleshsearer [P] Each time this Champion places a
[HP Burn] debuff, decreases the target's DEF by 3% (stacks up to 30%).
For each
[HP Burn] debuff on the enemy team, increase this Champion's C.DMG by 10% (stacks up to 100%).
Whenever an enemy
[HP Burn] debuff activates, increase this Champion's ATK by 5% (stacks up to 50%). Resets each Round.
A1
Crushing Pincers Attacks 1 enemy. Places a 50%
[Increase ACC] buff on the ally with the highest ACC for 2 turns and fills their Turn Meter by 10%.
Skill books (1) Level 2: Damage +20% A2
Putrid Cocoon Cooldown 4 → 3 with books Attacks all enemies. Places a
[Stun] debuff on all enemies for 1 turn.
Also places two 15%
[Continuous Heal] buffs on all allies for 2 turns.
Skill books (3) Level 2: Damage +20% Level 3: Ignore RES +20% Level 4: Cooldown -1 A3
Behold The Beast Cooldown 5 → 3 with books Skill books (3) Level 2: Ignore RES +20% Level 3: Cooldown -1 Level 4: Cooldown -1 A4
Metamorph Cooldown 4 Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Entomophobia [P] When attacked, has a 100% chance of placing a 25%
[Weaken] debuff, and a 40% chance of placing a
[Stun] debuff on the attacker for 1 turn.
Increases this Champion's DEF by 1 point for every 2 points of ATK when in their Alternate Form.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Aphidus the Hivelord's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - More turns means more hits. ACC - To land [Decrease DEF], [Weaken], [HP Burn] - a resisted debuff does nothing. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Heals from its own damage - survives long boss fights.
Gives: ATK +15%, Lifesteal effect, Cruel effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Single Out Finishes off low-HP targets. T4 Cycle of Violence Brings the big cooldown skills back sooner. T5 Methodical The A1 hits harder every use. T6 Warmaster Bonus damage from the target's MAX HP on most hits. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work
Stat priority SPD - More turns means more hits and opening first in the Arena. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK. ACC - To land [Decrease DEF], [Weaken], [HP Burn] on Arena defenders, who usually have high RES.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Ruthless Ambush Bigger first hit on each enemy. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Kill Streak Snowballs Arena kills. T6 Flawless Execution More C.DMG for one-shot Arena openers. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work