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Magic

Aphidus the Hivelord

Leader auraIncreases allies' ATK in all battles by 35%

Overview

Aphidus the Hivelord is a Mythical Magic Attack champion from the Dark Elves, built as a damage dealer, debuffer and buffer. In battle the kit fills allies' Turn Meters, keeps the team healing over time, places [Decrease DEF], [Weaken], [HP Burn], [Stun] and gives allies [Continuous Heal], [Increase ACC], [Increase ATK]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 35%.

Damage dealerDebufferBufferHealerCrowd controlTurn meter

Where Aphidus the Hivelord helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 12 skill books to max every skill; each book upgrades a random skill.

  • A3 Behold The Beast: cooldown 5 → 3
  • A2 Putrid Cocoon: cooldown 4 → 3
  • +100% damage / healing in total across the skills

Form 1 (Magic)

A1

Blink Cut

Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns.

Also places a [Perfect Veil] buff on this Champion for 1 turn.
Damage 3.9×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Umbral Stingers

Cooldown 3
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff on all allies for 2 turns.

Will ignore 25% of a target's DEF if they are not under a [HP Burn] debuff. Will ignore 50% of a target's DEF if they are under a [HP Burn] debuff.

Then, increases the duration of all enemy debuffs by 1 turn.
Damage 4×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A3

Blisterbug Horde

Cooldown 3
Attacks all enemies. Damage increases by 25% against targets under any debuffs.

Instantly activates one tick of all [HP Burn] debuffs on all enemies.

If an enemy is not under any [HP Burn] debuffs, place a [HP Burn] debuff on them for 2 turns.
Damage 4×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Fleshsearer [P]

Each time this Champion places a [HP Burn] debuff, decreases the target's DEF by 3% (stacks up to 30%).

For each [HP Burn] debuff on the enemy team, increase this Champion's C.DMG by 10% (stacks up to 100%).

Whenever an enemy [HP Burn] debuff activates, increase this Champion's ATK by 5% (stacks up to 50%). Resets each Round.

Form 2 (Magic)

A1

Crushing Pincers

Attacks 1 enemy. Places a 50% [Increase ACC] buff on the ally with the highest ACC for 2 turns and fills their Turn Meter by 10%.
Damage 3.7×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Putrid Cocoon

Cooldown 4 → 3 with books
Attacks all enemies. Places a [Stun] debuff on all enemies for 1 turn.

Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Damage 2.5×DEF
Skill books (3)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
  3. Level 4: Cooldown -1
A3

Behold The Beast

Cooldown 5 → 3 with books
Places a [Provoke] debuff on all enemies for 1 turn.

Also places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Skill books (3)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
  3. Level 4: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Entomophobia [P]

When attacked, has a 100% chance of placing a 25% [Weaken] debuff, and a 40% chance of placing a [Stun] debuff on the attacker for 1 turn.

Increases this Champion's DEF by 1 point for every 2 points of ATK when in their Alternate Form.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Aphidus the Hivelord's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease DEF], [Weaken], [HP Burn] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Decrease DEF], [Weaken], [HP Burn] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Aphidus the Hivelord.

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