Deathknight is a Common Magic HP champion from the Undead Hordes, built as a crowd control. In battle the kit places [Sleep].
Crowd control
Where Deathknight helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 7 skill books to max every skill; each book upgrades a random skill.
A1 Decrepit Hatchet: effect chance 15% → 35%
+25% damage / healing in total across the skills
A1
Decrepit Hatchet
Attacks 1 enemy. Has a 15% chance of placing a [Sleep] debuff for 1 turn.
Damage 5.5×ATK
Skill books (7)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Damage +10%
Passive
Payback [P]
Has a 30% chance of counterattacking when hit.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Deathknight's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Sleep], so other stats come first.