RAID OPTIMIZERFree RAID guide
Void

Gaspard the Accused

Leader auraIncreases allies' DEF in all battles by 33%

Overview

Gaspard the Accused is a Legendary Void Defense champion from the Undead Hordes, built as a damage dealer, debuffer and buffer. In battle the kit revives fallen allies, fills allies' Turn Meters, heals allies, places [Weaken], [Decrease ATK], [Provoke], [Block Revive] and gives allies [Increase DEF], [Shield]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 33%.

Damage dealerDebufferBufferHealerReviverCrowd controlTurn meter

Where Gaspard the Accused helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Wretched Guillotine: cooldown 5 → 3
  • A3 You Stand Accused: cooldown 5 → 3
  • A1 Links Of Death: effect chance 50% → 75%
  • A2 Wretched Guillotine: effect chance 75% → 100%
  • +20% damage / healing in total across the skills
A1

Links Of Death

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff and a 25% [Weaken] debuff for 1 turn.
Damage 2.3×DEF
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +15%
A2

Wretched Guillotine

Cooldown 5 → 3 with books
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn.

Places a 60% [Increase DEF] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Damage 4.1×DEF
Skill books (4)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
A3

You Stand Accused

Cooldown 5 → 3 with books
Attacks 1 enemy. Will ignore [Life Barrier], [Poison Cloud], [Shield], and [Block Damage] buffs, as well as 25% of the target's DEF.

If the target was killed by this skill, revives a random dead ally with 50% HP and 50% Turn Meter. This revive will ignore [Block Revive] debuffs.

Places a [Block Revive] debuff on targets killed by this skill.
Damage 5.2×DEF
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Fallen Legend [P]

Whenever this Champion kills an enemy or decapitates a Hydra Head, fills the Turn Meters of all allies by 25% and heals them by 25% of their MAX HP.
Passive

Master Wills It [P]

Ascension 3
Whenever an enemy is revived, instantly activates the You Stand Accused skill against that enemy. If multiple enemies are revived, the initial target of the revive will be targeted by the You Stand Accused skill. Will not put the You Stand Accused skill on cooldown.

Has a 50% chance of activating the You Stand Accused skill on an enemy whenever an ally is killed. Occurs once per turn.

Instantly activates the You Stand Accused skill against a Hydra Head whenever an ally is devoured by that Head. Will not put the You Stand Accused skill on cooldown.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Gaspard the Accused's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Weaken], [Decrease ATK], [Provoke] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. DEF% - The skills' damage scales from DEF.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: DEF +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.
  5. ACC - To land [Weaken], [Decrease ATK], [Provoke] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Gaspard the Accused.

More from Undead Hordes

See all →