RAID OPTIMIZERFree RAID guide
Force

Theodosia the Disgraced

Leader auraIncreases allies' SPD in all battles by 25%

Overview

Theodosia the Disgraced is a Mythical Force Support champion from the Undead Hordes, built as a debuffer, buffer and healer. In battle the kit heals allies, removes debuffs from allies, revives fallen allies, fills allies' Turn Meters, places [Decrease DEF], [Decrease SPD], [Block Buffs], [Sleep] and gives allies [Unkillable]. As leader: increases allies' SPD in all battles by 25%.

DebufferBufferHealerReviverCleanserCrowd controlTurn meterProtector

Where Theodosia the Disgraced helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Unnatural Regeneration: cooldown 6 → 4
  • A2 Deranged Fortitude: cooldown 4 → 3
  • A2 Baleful Onslaught: cooldown 4 → 3
  • A3 Somnolent Whisper: cooldown 4 → 3
  • +20% damage / healing in total across the skills

Form 1 (Force)

A1

Serpentia's Storm

Attacks 1 enemy.

Heals all allies by 5% of this Champion’s MAX HP.

Fills this Champion’s Turn Meter by 5% per each alive ally, and by an additional 2.5% per each alive enemy.
Damage 0.27×HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Heal +10%
A2

Deranged Fortitude

Cooldown 4 → 3 with books
Removes all debuffs from all allies, then places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns.

Places a [Stone Skin] buff on this Champion for 1 turn.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Unnatural Regeneration

Cooldown 6 → 4 with books
Revives all dead allies with 50% HP and 50% Turn Meter.

Places an [Unkillable] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Heinous Protection [P]

Ascension 3
Every 7 turns, equalizes the HP of all allies. The HP levels of all allies will be brought to the average HP level of the team.

Allies will receive 1% less damage for every 2% of HP lost (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Form 2 (Force)

A1

I Will Find You...

Attacks 1 enemy.

Destroys the target’s SPD by 3 (stacks up to 30).

Decreases the target’s Turn Meter by 5% per each alive ally, and by an additional 2.5% per each alive enemy.
Damage 0.29×HP
Skill books (1)
  1. Level 2: Ignore RES +20%
A2

Baleful Onslaught

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, steals all buffs from all enemies.

Places a [Block Buffs] debuff and a 60% [Decrease DEF] debuff for 2 turns on all enemies. If an enemy’s SPD is lower than this Champion’s SPD, these debuffs will be protected.
Damage 0.27×HP
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Somnolent Whisper

Cooldown 4 → 3 with books
Places a [Sleep] debuff for 1 turn and a 30% [Decrease SPD] debuff for 2 turns on all enemies. If an enemy’s SPD is lower than this Champion’s SPD, the [Decrease SPD] debuff will be protected.

Then decreases the Turn Meters of all enemies by 25%.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

They Are Beneath Me [P]

Ascension 3
This Champion is immune to [Block Active Skills] debuffs.

When allies attack, their damage is increased by 25% of their target's current Turn Meter. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Theodosia the Disgraced's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [Decrease SPD], [Block Buffs].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [Decrease SPD], [Block Buffs].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Theodosia the Disgraced.

More from Undead Hordes

See all →