Leader auraIncreases allies' C.RATE in all battles by 25%
Overview
Bad-el-Kazar is a Legendary Force Support champion from the Undead Hordes, built as a debuffer, buffer and healer. In battle the kit heals allies, keeps the team healing over time, removes debuffs from allies, places [Poison] and gives allies [Continuous Heal]. As leader: increases allies' C.RATE in all battles by 25%.
DebufferBufferHealerCleanser
Where Bad-el-Kazar helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 7 skill books to max every skill; each book upgrades a random skill.
A2 Malice: cooldown 5 → 3
+40% damage / healing in total across the skills
A1
Dark Sphere
Ascension 3
Attacks all enemies. Heals this Champion and all allies by 20% of the damage inflicted.
Damage 2.8×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Damage +10%
Level 6: Heal +10%
A2
Malice
Cooldown 5 → 3 with books
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Prey Upon [P]
All allies inflict 20% more damage against targets under [Poison] debuffs.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Bad-el-Kazar's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.