Leader auraIncreases allies' ATK in all battles by 35%
Overview
Blood Marchioness Mina is a Mythical Magic Attack champion from the Undead Hordes, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back, strips enemy buffs, heals itself and places [Decrease ATK], [Leech], [Heal Reduction], [Stun]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 35%.
Damage dealerDebufferCrowd control
Where Blood Marchioness Mina helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 9 skill books to max every skill; each book upgrades a random skill.
A2 Crimson Steel: cooldown 4 → 3
A3 Hemaelstrom: cooldown 4 → 3
A2 Serrated Swords: cooldown 4 → 3
+120% damage / healing in total across the skills
Form 1 (Magic)
A1
Hatespine
Attacks 1 enemy 2 times.
Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.
Damage 2.3×ATK
Skill books (1)
Level 2: Damage +20%
A2
Crimson Steel
Cooldown 4 → 3 with books
Attacks all enemies.
Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Damage 4.5×ATK
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A3
Hemaelstrom
Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s.
Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Damage 4.5×ATK
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
Passive
Metamorph [P]
Cooldown 4
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff.
Then grants an Extra Turn.
Passive
Engine of Murder [P]
Ascension 3
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit.
Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses.
Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.
Form 2 (Magic)
A1
Dreadneedle
Attacks 1 enemy 2 times.
Will ignore 10% of the target’s DEF. Will ignore 20% of the target’s DEF instead if the target’s ATK is lower than this Champion’s.
The damage inflicted by this skill increases by 5% for each debuff on the target.
Scales from ATK, SPD
Skill books (1)
Level 2: Damage +20%
A2
Serrated Swords
Cooldown 4 → 3 with books
Attacks 1 enemy 2 times.
Will ignore 50% of the target’s DEF. Will ignore 100% of the target’s DEF instead if the target’s ATK is lower than this Champion’s.
If this skill kills an enemy, heals this Champion by 100% of their MAX HP, and will repeat the attack on a random target under a [Fear] or [True Fear] debuff. Occurs once per skill.
Scales from ATK, SPD
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A3
A Thousand Wings
Cooldown 3
Attacks all enemies.
Places a 100% [Heal Reduction] debuff and a [True Fear] debuff on all enemies for 2 turns. Will ignore [Block Debuffs] buffs. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Will also ignore 20% of each target’s DEF if the target’s ATK is lower than this Champion’s.
Scales from ATK, SPD
Skill books (1)
Level 2: Damage +20%
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form.
Then grants an Extra Turn.
Passive
Fueled By Blood [P]
Ascension 3
Heals this Champion by 1% of their MAX HP for every 1% of Turn Meter filled by enemies. Will heal this Champion by 2% of their MAX HP for every 1% of Turn Meter filled by enemies instead, if this Champion’s ATK is higher than the enemy’s.
Increases this Champion’s SPD by 3 for every 1% of Turn Meter filled by enemies (stacks up to 100). Will increase this Champion's SPD by 6 for every 1% of Turn Meter filled by enemies instead, if this Champion’s ATK is higher than the enemy’s.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Blood Marchioness Mina's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ATK], [Leech], [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.