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Magic

Blood Marchioness Mina

Leader auraIncreases allies' ATK in all battles by 35%

Overview

Blood Marchioness Mina is a Mythical Magic Attack champion from the Undead Hordes, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back, strips enemy buffs, heals itself and places [Decrease ATK], [Leech], [Heal Reduction], [Stun]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 35%.

Damage dealerDebufferCrowd control

Where Blood Marchioness Mina helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Crimson Steel: cooldown 4 → 3
  • A3 Hemaelstrom: cooldown 4 → 3
  • A2 Serrated Swords: cooldown 4 → 3
  • +120% damage / healing in total across the skills

Form 1 (Magic)

A1

Hatespine

Attacks 1 enemy 2 times.

Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.
Damage 2.3×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Crimson Steel

Cooldown 4 → 3 with books
Attacks all enemies.

Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Damage 4.5×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Hemaelstrom

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s.

Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Damage 4.5×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
Passive

Metamorph [P]

Cooldown 4
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff.

Then grants an Extra Turn.
Passive

Engine of Murder [P]

Ascension 3
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit.

Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses.

Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.

Form 2 (Magic)

A1

Dreadneedle

Attacks 1 enemy 2 times.

Will ignore 10% of the target’s DEF. Will ignore 20% of the target’s DEF instead if the target’s ATK is lower than this Champion’s.

The damage inflicted by this skill increases by 5% for each debuff on the target.
Scales from ATK, SPD
Skill books (1)
  1. Level 2: Damage +20%
A2

Serrated Swords

Cooldown 4 → 3 with books
Attacks 1 enemy 2 times.

Will ignore 50% of the target’s DEF. Will ignore 100% of the target’s DEF instead if the target’s ATK is lower than this Champion’s.

Will also ignore [Block Damage] and [Unkillable] buffs if the target is under a [Heal Reduction] debuff.

If this skill kills an enemy, heals this Champion by 100% of their MAX HP, and will repeat the attack on a random target under a [Fear] or [True Fear] debuff. Occurs once per skill.
Scales from ATK, SPD
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

A Thousand Wings

Cooldown 3
Attacks all enemies.

Places a 100% [Heal Reduction] debuff and a [True Fear] debuff on all enemies for 2 turns. Will ignore [Block Debuffs] buffs. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.

Will also ignore 20% of each target’s DEF if the target’s ATK is lower than this Champion’s.
Scales from ATK, SPD
Skill books (1)
  1. Level 2: Damage +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form.

Then grants an Extra Turn.
Passive

Fueled By Blood [P]

Ascension 3
Heals this Champion by 1% of their MAX HP for every 1% of Turn Meter filled by enemies. Will heal this Champion by 2% of their MAX HP for every 1% of Turn Meter filled by enemies instead, if this Champion’s ATK is higher than the enemy’s.

Increases this Champion’s SPD by 3 for every 1% of Turn Meter filled by enemies (stacks up to 100). Will increase this Champion's SPD by 6 for every 1% of Turn Meter filled by enemies instead, if this Champion’s ATK is higher than the enemy’s.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Blood Marchioness Mina's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease ATK], [Leech], [Heal Reduction] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Decrease ATK], [Leech], [Heal Reduction] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Blood Marchioness Mina.

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