Leader auraIncreases allies' C.RATE in Dungeons by 24%
Overview
Galkut is an Epic Spirit Attack champion from the Ogryn Tribes, built as a damage dealer and debuffer. In battle the kit places [Decrease DEF], [Bomb]. Its damage scales from ATK. As leader: increases allies' C.RATE in Dungeons by 24%.
Damage dealerDebuffer
Where Galkut helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Brutal Battering: cooldown 4 → 3
A3 Boom Barrage: cooldown 5 → 4
A1 Mangle Limbs: effect chance 25% → 50%
+55% damage / healing in total across the skills
A1
Mangle Limbs
Attacks 1 enemy 2 times. Has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage 1.85×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
A2
Brutal Battering
Cooldown 4 → 3 with books
Attacks all enemies 1 by 1 in random order. Damage inflicted decreases by 25% after each hit.
Damage 6.7×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Boom Barrage
Cooldown 5 → 4 with books
Attacks all enemies. Places a [Bomb] that detonates after 2 turns.
Damage 4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Galkut's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Bomb] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.