Harvester is a Rare Void Attack champion from the Dark Elves, built as a damage dealer and debuffer. In battle the kit lengthens enemy cooldowns and places [Weaken], [Block Buffs]. Its damage scales from ATK.
Damage dealerDebuffer
Where Harvester helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 14 skill books to max every skill; each book upgrades a random skill.
A3 Temporal Burst: cooldown 5 → 4
A2 Accursed Scythe: effect chance 80% → 100%
A1 Destabilize: effect chance 35% → 50%
A3 Temporal Burst: effect chance 90% → 100%
+40% damage / healing in total across the skills
A1
Destabilize
Attacks 1 enemy 2 times.
Has a 35% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage 1.9×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
A2
Accursed Scythe
Ascension 3Cooldown 3
Attacks 1 enemy.
Has an 80% chance of placing a [Block Buffs] debuff for 2 turns.
Damage 6.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
A3
Temporal Burst
Cooldown 5 → 4 with books
Attacks 1 enemy.
Has a 90% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.
Damage 7.5×ATK
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Harvester's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [Block Buffs] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.